file Bleed modifiers on currently blocked bleed

03 Oct 2012 03:27 #38269 by KevinM
1.6.1.5 Sequencing

Sequencing. If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect. So after playing one effect, she may play another and another. Once she is finished, the opportunity passes to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity to play the next effect.

There isn't a real issue when someone speaks of the "impulse", because that word is just shorthand for "the opportunity" in 1.6.1.5, above.

Instead of putting yet another cumbersome definition of a term into the rulebook, I suggest instead that a)people read the rulebook from front to back, and b)when using the term "impulse", that Pascal (as the official rulesmonger) always, always cite "1.6.1.5 Sequencing" so that we do not have to put another cumbersome definition of a term into the rulebook.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017

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03 Oct 2012 04:16 #38270 by Juggernaut1981
You could make a simple edit to that section.

1.6.1.5 Sequencing

Sequencing.
If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect (referred to as Impulse). So after playing one effect, she may play another and another. Once she is finished, the opportunity passes, or impulse, to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity, or impulse, to play the next effect.


:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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03 Oct 2012 04:19 #38271 by Chaitan

You could make a simple edit to that section.

1.6.1.5 Sequencing

Sequencing.
If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect (referred to as Impulse). So after playing one effect, she may play another and another. Once she is finished, the opportunity passes, or impulse, to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity, or impulse, to play the next effect.


Or just refer to opportunity instead of impulse in the future. :)

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03 Oct 2012 04:33 #38272 by Juggernaut1981
Impulse is an LSJ legacy, like it or lump it there are many rulings that have been made around the concept of Impulse and it seems the easiest solution to add it into the sequencing rule rather than try to go back and edit every LSJ ruling to have 'opportunity to play cards' inserted for "impulse".

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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03 Oct 2012 05:24 - 03 Oct 2012 05:25 #38276 by KevinM
Why do so many people think every word that comes out of every Rulesmonger's mouth needs to be enshrined into the rulebook???

I ask these questions seriously:

1. Are you unable to parse 1.6.1.5?
2. Are you unable to explain 1.6.1.5 to players?
3. Are you unable to substitute one word for another?

If you can do these things, there is likely no need to add another term into the rulebook.

If you cannot do these things, I would suggest that asking for help understanding the concept is the better way to go -- for you and for the game -- than asking for yet another term to be added to a rulebook that is already too long.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Last edit: 03 Oct 2012 05:25 by KevinM.

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03 Oct 2012 06:10 #38277 by Juggernaut1981
I'm not making the suggestion because I have issues parsing 1.6.1.5. It's because parsing the, sometimes dense or overly brief, rulings of LSJ (which aren't stored here) makes it harder without the amendment to 1.6.1.5. I, and many others, can no doubt parse 1.6.1.5 just fine. But this game is a game of LSJ Rulings (mostly because PB hasn't had much time to generate a giant raft of his own), the card texts and then sometimes the rulebook.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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