file Awake With Evening Freshness and Fast Reaction

15 Jan 2015 19:42 #68667 by Ankha

The issue with Wake cards is another one again, which is basically: we already have a keyword (or, rather, a key phrase), we're just not openly acknowledging it. The cards say "can play reaction cards as if untapped". What they actually mean is "magic happens here". The suggestion is simply to formalize something that is already going on - that this phrase implies several magical rules exceptions - and make it more obvious.


Care to elaborate on the specific magicks? Of the last half dozen people I've taught how to play, the biggest hurdle with Wake with Evening's Freshness is that Wake doesn't actually untap the vampire.

Wake cards are usable whenever you could play any reaction card, whatever its window (as long it's during an action, excluding for instance Rewind Time).
For instance, they are the only other reaction cards that can be played in the "as another card is played" window, alongside with cancellation cards.

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15 Jan 2015 20:03 #68668 by jamesatzephyr

Care to elaborate on the specific magicks? Of the last half dozen people I've taught how to play, the biggest hurdle with Wake with Evening's Freshness is that Wake doesn't actually untap the vampire.


Two have already been indicated:

1) Wakes go in the as-played window. It is often difficult to explain to people why a Wake-like card (enabling the play of a reaction like Power of All, for example) can be played in this fashion, but a card that untaps you (which would also enable the play of such a card) is not.

2) Wakes can be played at any point during the action (including after resolution), despite the fact that the rulebook indicates that that can't happen, and no Golden Rule of Cards text is present on such cards.

Others:

3) If you play an action card and it is cancelled (e.g. by Direct Intervention), there is no action. The action doesn't start and then end - There is no action. Since there is no action, action modifiers and reactions cannot be played (unless they have card text enabling this). Wakes can be played at this point, even though there is no action. e.g. [LSJ 20021024]

4) Reaction cards cannot be played in combat, because:
Note: The only minion cards that can be played during combat are combat cards (unless a card states otherwise, of course).

Wakes can:
[LSJ 20100527]

> * Legacy of Power
> Suppose Michael Luther is rushed.
> Can a justicar / inner circle controlled by his controller play Wake
> (drawn from entering combat with Michael) + Legacy of Power?
Yes.


Legacy of Power is played inside combat because its card text - "Only usable when another vampire you control enters combat." - requires that. Wakes don't require that. Michael Luther's controller also draws the card when he "enters combat" (i.e. in combat), so the Wake is being played in combat, despite no enabling text.
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15 Jan 2015 23:27 #68669 by self biased

[LSJ 20021024]


thanks for the info, I really appreciate it!

reading it, it seems like LSJ had the ragingest of exception-to-the-rule boners for Wake*, what with being unable to use a true Untap effect (like Rat's Warning) to untap and do something that one would be able to Wake* and do. at least that's what I took away from it. I don't quite understand his thought process on why Wake has to function in the manner it does, but i can accept it. that is probably the strongest case that i can think of that merits changing the card-type for Wake* so that everything else stays consistent.





*and wake-like effects.
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16 Jan 2015 08:35 - 16 Jan 2015 08:42 #68672 by Pascal Bertrand

3) If you play an action card and it is cancelled (e.g. by Direct Intervention), there is no action. The action doesn't start and then end - There is no action. Since there is no action, action modifiers and reactions cannot be played (unless they have card text enabling this). Wakes can be played at this point, even though there is no action. e.g. [LSJ 20021024]

Please note that this one is tricky, as there is an *acting* minion, but no action
[LSJ 20100503]

Someone said:
> Pending question :
> c- If there is an acting minion, shouldn't there be an action around?
There should be, yes. Except that it (the action card) gets canceled
as it is played. So the action that should have been ... isn't.

Last edit: 16 Jan 2015 08:42 by Pascal Bertrand.

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16 Jan 2015 08:40 - 16 Jan 2015 08:41 #68673 by Ankha

I don't quite understand his thought process on why Wake has to function in the manner it does, but i can accept it.

The philosophy is: whenever you'd like to play a reaction card with a tapped minion (whatever its window of play), you are able to use a wake card to allow you to play that card.

There's two exceptions to this rule: you can't play Wake + Rewind Time superior (to cancel a master card as it is played) nor a wake in torpor (since playing reaction cards requires to be ready).

groups.google.com/d/msg/rec.games.trading-cards.jyhad/Imri5XBC-Fc/CZJgqs8mFqQJ

Prince of Paris, France
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Last edit: 16 Jan 2015 08:41 by Ankha.

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16 Jan 2015 08:43 - 16 Jan 2015 08:44 #68674 by Pascal Bertrand
"Fun" part now: Wakes are reaction cards, that, per the Rulebook, are usable in response to an action taken.
The philosophical question is: in the sequence "Govern; Wake; Evil Eye sup", how can Wake be played if there is no action (and not be playable in ToGP + Wake + Rewind Time invalid scenario, where there also is no action) ?
Last edit: 16 Jan 2015 08:44 by Pascal Bertrand.

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