 Change of clan, change of sect.
				Change of clan, change of sect.		
	
	
			
	
						24 Apr 2024 22:37				#111258
		by lip
	
	
		
			
	
	
			 		
													
		
	
				Change of clan, change of sect. was created by lip			
			
				A technical question for rulings completeness.
There are a few rulings on changes of sect, especially the ones around Writ of Acceptance , see [ANK 20190619] .
The current state of affairs, I think, is that you need to distinguish permanent changes from temporary changes. The temporary ones always overlay the permanent ones, and between two effects of the same category, the most recent one takes precedence. Go Anarch or the default rulebook action to go anarch, for example, exert a permanent change, that gets overridden by Writ of Acceptance if it is on the vampire to start with (potentially burning Go Anarch immediately).
This got complicated (or simplified) by [RTR 20201130] that states that a clan change no longer operates a switch to the "default sect", since clans have no default sects anymore. So most of the Clan Impersonation examples from the past don't work anymore ☺︎
But, Clan Impersonation is still a temporary clan change, same as Derange for example. If both of them are on a vampire, the most recent to arrive gets precedence because they're both temporary.
This begs the following questions:
					There are a few rulings on changes of sect, especially the ones around Writ of Acceptance , see [ANK 20190619] .
The current state of affairs, I think, is that you need to distinguish permanent changes from temporary changes. The temporary ones always overlay the permanent ones, and between two effects of the same category, the most recent one takes precedence. Go Anarch or the default rulebook action to go anarch, for example, exert a permanent change, that gets overridden by Writ of Acceptance if it is on the vampire to start with (potentially burning Go Anarch immediately).
This got complicated (or simplified) by [RTR 20201130] that states that a clan change no longer operates a switch to the "default sect", since clans have no default sects anymore. So most of the Clan Impersonation examples from the past don't work anymore ☺︎
But, Clan Impersonation is still a temporary clan change, same as Derange for example. If both of them are on a vampire, the most recent to arrive gets precedence because they're both temporary.
This begs the following questions:
- Are 
	Barbaro Lucchese
's and 
	Qadir ul-Ghani
's abilities permanent clan changes? Meaning if they have a 
	Derange
 on them, using their ability does not remove the Malkavian overlay, but changes the underlying clan?
 I would guess yes.
- What about 
	Revelation of the Sire
?
- Is it a temporary change or a permanent one? What happens if the Caitiff had a 
	Derange
?
 If it's temporary, it override the Derange. If it's permanent, the temporary Derange overlay stays on top.
- Even without a Derange, what happens if the Revelation is removed, for example by 
	Smear Campaign
?
 If it's a temporary clan change, it should go away if the card goes away. If it's a permanent change (like Go Anarch), the clan stays and the vampire only loses the bonus capacity when the card is removed, I guess (like Praxis titles with capacity bonus)? Would it make sense to keep the clan and lose the capacity?
 
- Is it a temporary change or a permanent one? What happens if the Caitiff had a 
	Derange
?
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						25 Apr 2024 06:31				#111261
		by Ankha
	
	
		
			
	
			
			 		
													
		
	
				Replied by Ankha on topic Change of clan, change of sect.			
			
				The underlying sect has nothing to do with the (no longer existing) default sect.			
							
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						25 Apr 2024 06:45				#111262
		by lip
	
	
		
			
	
			
			 		
													
		
	
				Replied by lip on topic Change of clan, change of sect.			
			
				Well hm, ok but that does not really answer my questions. I'll try clearer and more explicit versions:
					- If Barbaro Lucchese has a Derange on him making him Malkavian and he uses his ability to become Tremere Antitribu, does he stay Malkavian or become Tremere Antitribu?
- If a Caitiff has a Derange on him making him Malkavian and a Revelation of the Sire is played to make him Ventrue, does he stay Malkavian or become Ventrue?
- If a Caitiff has a Revelation of the Sire on him making him Ventrue, what happens if it gets destroyed by a Smear Campaign? Does he stay Ventrue or become Caitiff again? Does he lose the capacity bonus?
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						25 Apr 2024 07:58				#111264
		by inm8
	
	
		
			
	
			
			 		
													
		
	
				Replied by inm8 on topic Change of clan, change of sect.			
			
				
	Here bleow
 is LSJ´s definition of whether a card imposes a permanent change or a temporary (layered) one which to me seems to be having contradictions when Derange was ruled to function similar to Clan Impersonation 
	[PIB 20110807]
 
	[ANK 20200415]
Does this mean that the above is reversed and we don´t have a clear definition of what makes a permanent effect vs a temporary (layered) effect ???
	
		
			
		
		
			
				
	
		
			
		
		
			
				
Cardtype: Action
Cost: 2 blood
+1 stealth action.
Choose a clan and put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). This vampire can burn this card as an action.
			
		
	
	
		
			
		
		
			
				
Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.
 Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not unlock as normal. During his or her controller's unlock phase, he or she may burn 1 blood to unlock. The vampire with this card may move it to another vampire as a
 Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not unlock as normal. During his or her controller's unlock phase, he or she may burn 1 blood to unlock. The vampire with this card may move it to another vampire as a  action. This card cannot be placed on a Malkavian or Malkavian antitribu.
 action. This card cannot be placed on a Malkavian or Malkavian antitribu.
			
		
	
	
		
			
		
		
			
				
Cardtype: Vampire
Clan: Baali
Group: 3
Capacity: 5
Discipline: dai obf pre tha
Independent: Barbaro can change his clan to Tremere antitribu as +1 stealth action. He can put 1 taint counter on a minion as a +1 stealth action; if the minion has 2 taint counters, burn them and the minion becomes infernal. Infernal.
 action; if the minion has 2 taint counters, burn them and the minion becomes infernal. Infernal.
			
		
	
	
		
			
		
		
			
				
Cardtype: Vampire
Clan: Banu Haqim
Group: 2
Capacity: 9
Discipline: nec tha CEL OBF QUI
Independent: Qadir can change his clan to any other clan as a +1 stealth action that costs 1 blood. Blood cursed. +1 bleed.
			
		
	
	
		
			
		
		
			
				
Cardtype: Action
Cost: 1 blood
Requires a ready non-sterile vampire who is not Caitiff.
Put this card on a younger Caitiff. The vampire with this card is now considered to be a member of the same clan as the acting vampire. He or she is no longer considered Caitiff. His or her capacity increases by 1.
			
		
	
	
		
			
		
		
			
				
Cardtype: Equipment
Equipment.
The vampire with this equipment is considered a Camarilla vampire.
			
		
	
	
		
			
		
		
			
				
Cardtype: Action
+1 stealth action. Requires a ready non-titled, non-{A}narch vampire.
Put this card on the acting vampire and unlock this vampire. This vampire is considered {Anarch}. If this vampire changes sects, burn this card.
			
		
	
	
		
			
		
		
			
				
Cardtype: Master
Cost: 1 pool
Unique master. Requires a ready anarch.
Put this card in play. Lock during your unlock phase and choose a locked non-anarch minion controlled by your predator or prey to burn a card on that minion. Cannot be used to burn an equipment or a retainer. That minion's controller then takes control of this card.
			
		
	
			
		
	
			
					groups.google.com/g/rec.games.trading-cards.jyhad/c/kGKWcs3k6vI/m/OSnx93gGyIsJ> > > So what is the criteria for certain library cards being "temporary"
> > > and others being "permanent"? It would be nice to know how you
> > > differentiate the two, in case a similar situation comes up while
> > > someone is judging a tournament, or in casual play where one cannot
> > > simply ask on the news group.
>
> > Go Anarch implies its function by removing itself when sect changes.
>
> > Which others are causing confusion?
>
> It's not a question about specific cards. The whole point is to
> understand how the rules are implemented. Every person who plays this
> game should be able to answer these sorts of questions without having
> to ask a question on a Google forum. The rules for understanding how
> cards interact with one another should be clear in the official
> rulebook.
>
> So, it seems, your criteria for whether a card carries a "temporary"
> change or a "permanent" change is whether it has some sort of clause
> allowing for its removal?
No, not "some sort", but a very specific sort: that is, if the thing
the card sets is changed, remove the card. The sort of thing that
makes the card work like Title cards. (Titles also do not layer.)
Does this mean that the above is reversed and we don´t have a clear definition of what makes a permanent effect vs a temporary (layered) effect ???
			Card Texts		
		
			Clan Impersonation		
		Cardtype: Action
Cost: 2 blood
+1 stealth action.
Choose a clan and put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). This vampire can burn this card as an action.
			Derange		
		Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.
 Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not unlock as normal. During his or her controller's unlock phase, he or she may burn 1 blood to unlock. The vampire with this card may move it to another vampire as a
 Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not unlock as normal. During his or her controller's unlock phase, he or she may burn 1 blood to unlock. The vampire with this card may move it to another vampire as a  action. This card cannot be placed on a Malkavian or Malkavian antitribu.
 action. This card cannot be placed on a Malkavian or Malkavian antitribu.
			Barbaro Lucchese		
		Cardtype: Vampire
Clan: Baali
Group: 3
Capacity: 5
Discipline: dai obf pre tha
Independent: Barbaro can change his clan to Tremere antitribu as +1 stealth action. He can put 1 taint counter on a minion as a +1 stealth
 action; if the minion has 2 taint counters, burn them and the minion becomes infernal. Infernal.
 action; if the minion has 2 taint counters, burn them and the minion becomes infernal. Infernal.
			Qadir ul-Ghani		
		Cardtype: Vampire
Clan: Banu Haqim
Group: 2
Capacity: 9
Discipline: nec tha CEL OBF QUI
Independent: Qadir can change his clan to any other clan as a +1 stealth action that costs 1 blood. Blood cursed. +1 bleed.
			Revelation of the Sire		
		Cardtype: Action
Cost: 1 blood
Requires a ready non-sterile vampire who is not Caitiff.
Put this card on a younger Caitiff. The vampire with this card is now considered to be a member of the same clan as the acting vampire. He or she is no longer considered Caitiff. His or her capacity increases by 1.
			Writ of Acceptance		
		Cardtype: Equipment
Equipment.
The vampire with this equipment is considered a Camarilla vampire.
			Go Anarch		
		Cardtype: Action
+1 stealth action. Requires a ready non-titled, non-{A}narch vampire.
Put this card on the acting vampire and unlock this vampire. This vampire is considered {Anarch}. If this vampire changes sects, burn this card.
			Smear Campaign		
		Cardtype: Master
Cost: 1 pool
Unique master. Requires a ready anarch.
Put this card in play. Lock during your unlock phase and choose a locked non-anarch minion controlled by your predator or prey to burn a card on that minion. Cannot be used to burn an equipment or a retainer. That minion's controller then takes control of this card.
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						25 Apr 2024 09:37		 -  25 Apr 2024 09:39		#111266
		by Ankha
	
	
		
			
				
groups.google.com/g/rec.games.trading-cards.jyhad/c/kQpR-Cn9nW0/m/0cNMARSt9PIJ
							
					
	
	
			 		
													
		
	
				Replied by Ankha on topic Change of clan, change of sect.			
			Yes, due to the way it is written ("change the clan").Are Barbaro Lucchese 's and Qadir ul-Ghani 's abilities permanent clan changes?
Correct.Meaning if they have a Derange on them, using their ability does not remove the Malkavian overlay, but changes the underlying clan?
Temporary, due to the way it is written ("is considered...")What about Revelation of the Sire ?
Is it a temporary change or a permanent one?
It depends which one was played last (the last change takes precedence). If Derange was played after Revelation of the Sire, the vampire is Malkavian or !Malkavian. Otherwise, the vampire is considered to be of the clan of the sire.What happens if the Caitiff had a Derange ?
groups.google.com/g/rec.games.trading-cards.jyhad/c/kQpR-Cn9nW0/m/0cNMARSt9PIJ
Correct. The underlying clan becomes effective again.Even without a Derange, what happens if the Revelation is removed, for example by Smear Campaign ?
If it's a temporary clan change, it should go away if the card goes away.
He stays Malkavian. His underlying clan changes to Tremere Antitribu (the clan he'll become part again once the Derange is gone).If Barbaro Lucchese has a Derange on him making him Malkavian and he uses his ability to become Tremere Antitribu, does he stay Malkavian or become Tremere Antitribu?
He becomes Ventrue, since Revelation of the Sire was played last.If a Caitiff has a Derange on him making him Malkavian and a Revelation of the Sire is played to make him Ventrue, does he stay Malkavian or become Ventrue?
He reverts to his underlying clan, that is Caitiff, and lose his capacity increase (granted by the card).If a Caitiff has a Revelation of the Sire on him making him Ventrue, what happens if it gets destroyed by a Smear Campaign? Does he stay Ventrue or become Caitiff again? Does he lose the capacity bonus?
		Last edit: 25 Apr 2024 09:39  by Ankha.			
	
		The following user(s) said Thank You: lip 	
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						25 Apr 2024 09:45				#111267
		by Ankha
	
	
		
			
				
The clarification about Valerius vs Infernal Insurgent is correct.
"the attached/this vampire is...", "is considered..." etc. are temporary effects (active as long as the card granting the effect is there).
							
					
	
			
			 		
													
		
	
				Replied by Ankha on topic Change of clan, change of sect.			
			There are so many things above, I don't know exactly what you are refering to.Here bleow is LSJ´s definition of whether a card imposes a permanent change or a temporary (layered) one which to me seems to be having contradictions when Derange was ruled to function similar to Clan Impersonation [PIB 20110807] [ANK 20200415]
groups.google.com/g/rec.games.trading-cards.jyhad/c/kGKWcs3k6vI/m/OSnx93gGyIsJ> > > So what is the criteria for certain library cards being "temporary"
> > > and others being "permanent"? It would be nice to know how you
> > > differentiate the two, in case a similar situation comes up while
> > > someone is judging a tournament, or in casual play where one cannot
> > > simply ask on the news group.
>
> > Go Anarch implies its function by removing itself when sect changes.
>
> > Which others are causing confusion?
>
> It's not a question about specific cards. The whole point is to
> understand how the rules are implemented. Every person who plays this
> game should be able to answer these sorts of questions without having
> to ask a question on a Google forum. The rules for understanding how
> cards interact with one another should be clear in the official
> rulebook.
>
> So, it seems, your criteria for whether a card carries a "temporary"
> change or a "permanent" change is whether it has some sort of clause
> allowing for its removal?
No, not "some sort", but a very specific sort: that is, if the thing
the card sets is changed, remove the card. The sort of thing that
makes the card work like Title cards. (Titles also do not layer.)
Does this mean that the above is reversed
The clarification about Valerius vs Infernal Insurgent is correct.
"changes clan", "becomes"... are permanent effects.and we don´t have a clear definition of what makes a permanent effect vs a temporary (layered) effect ???
"the attached/this vampire is...", "is considered..." etc. are temporary effects (active as long as the card granting the effect is there).
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