Weenie Political
09 Apr 2012 12:56 #27527
by Dorrinal
Replied by Dorrinal on topic Re: Weenie Political
I don't think Slave Auction is a good card - and in a 6 card limit environment I'd say you are short 3x Kine Resources Contested and 5x Parity Shift.
There are a lot of long-term benefits from playing by the current rules and card texts. Chief among them are being able to expand your play group, and playing with other play groups.
There are a lot of long-term benefits from playing by the current rules and card texts. Chief among them are being able to expand your play group, and playing with other play groups.

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13 Apr 2012 05:48 #27783
by Almightyray
Replied by Almightyray on topic Re: Weenie Political
---I don't think Slave Auction is a good card - and in a 6 card limit environment I'd say you are short 3x Kine Resources Contested and 5x Parity Shift.---
I only have 1 Parity Shift because given how the deck works, most often I have the most blood on the table, therefore-wasted card.
I am not sure how keeping Fame changed effects play negatively? New Fame works for offensive decks; Old Fame works for defensive decks.
----Also, a wee bit about the Groupings rule: it was included in the rules since Camarilla edition, and can be found from almost any rulebook that comes with starter packs presently available.----
This rule seems to have no purpose to me other than get fools to buy the new cards. How does this 'grouping' actually violate the sanctity of the game???
Anyways, I DO appreciate the feedback.
We might play a little different than the 'Tourney' crowd, but rest assured, when any of my team hits up a tourney they will be well prepared and ready to go (With a tourney legal deck!) Good Luck!
I only have 1 Parity Shift because given how the deck works, most often I have the most blood on the table, therefore-wasted card.
I am not sure how keeping Fame changed effects play negatively? New Fame works for offensive decks; Old Fame works for defensive decks.
----Also, a wee bit about the Groupings rule: it was included in the rules since Camarilla edition, and can be found from almost any rulebook that comes with starter packs presently available.----
This rule seems to have no purpose to me other than get fools to buy the new cards. How does this 'grouping' actually violate the sanctity of the game???
Anyways, I DO appreciate the feedback.
We might play a little different than the 'Tourney' crowd, but rest assured, when any of my team hits up a tourney they will be well prepared and ready to go (With a tourney legal deck!) Good Luck!
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13 Apr 2012 05:51 #27784
by Almightyray
Replied by Almightyray on topic Re: Weenie Political
---This is also fine to do, but once you've actually *tried* playing without card limits you'll realize that this is far from the truth. ---
I dislike the tone of this post.
We did *Try* to play without card limits and the lack of fun that this brought made the group by full consensus change our rules.
When you bleed someone for the 13th straight time with a telepathic counter it gets old....and not fun...
I dislike the tone of this post.
We did *Try* to play without card limits and the lack of fun that this brought made the group by full consensus change our rules.
When you bleed someone for the 13th straight time with a telepathic counter it gets old....and not fun...
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13 Apr 2012 05:55 #27785
by Almightyray
Replied by Almightyray on topic Re: Weenie Political
---If you want to go with the dbr + amaranth route, then I would remove dread gazes, dramatic upheaval, peace treaty, and beyond reproach, amaranth, and the zip guns for 5 concealed weapons and 5 saturday night specials. ---
I agree with the SNS+DBR if I make the deck Tourney correct
I disagree with removal of Peace Treaty only because of how many Magnum/Blur decks are used in my meta.
I need to make those Torys hurt!
I agree with the SNS+DBR if I make the deck Tourney correct
I disagree with removal of Peace Treaty only because of how many Magnum/Blur decks are used in my meta.
I need to make those Torys hurt!
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13 Apr 2012 06:06 #27786
by Ohlmann
It's a good example : if you had tried a bit to work around telepathic counter you would understand why nobody play 13 telepathic counter anyway ;o
There is a lot of strategy that need to be able to reliably have a card in hand in multiple to work. Combat being the first example that come to mind, in order to be reliable. Also, combat deck often need to be 90 card, while with a card limite every single deck should alway be exactly 60 card.
Also, don't forget the creator of the game have created it with the goal of not having card limit. It's pretty much a success.
Replied by Ohlmann on topic Re: Weenie Political
When you bleed someone for the 13th straight time with a telepathic counter it gets old....and not fun...
It's a good example : if you had tried a bit to work around telepathic counter you would understand why nobody play 13 telepathic counter anyway ;o
There is a lot of strategy that need to be able to reliably have a card in hand in multiple to work. Combat being the first example that come to mind, in order to be reliable. Also, combat deck often need to be 90 card, while with a card limite every single deck should alway be exactly 60 card.
Also, don't forget the creator of the game have created it with the goal of not having card limit. It's pretty much a success.
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13 Apr 2012 07:09 #27790
by Klaital
Replied by Klaital on topic Re: Weenie Political
If you don't think the old fame was wrong, you obviously never saw it abused with a gangrel for/pro bleed deck with lots of force of wills and daring the dawns along with movement of the slow bodies and rapid healings. Note also that the old Fame wasn't even unique.
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