Call of the Great Beast and self-contest
I stated:
"Yes"
Anka stated:
"No"
My comment:
"So, can you update the text or the ruling?"
Is refering to his ruling, as it's not supported by the rules.
Where correction was made:
"You can have multiple Call the Great Beast as attached cards"
Thus, this comment is not answering any question, as it's a statement:
"Reading the card explains the card."
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On a question "¿Can Nergal play another Call the Great Beast action?"
I stated:
"Yes"
Anka stated:
"No"
My comment:
"So, can you update the text or the ruling?"
Is refering to his ruling, as it's not supported by the rules.
Where correction was made:
"You can have multiple Call the Great Beast as attached cards"
Thus, this comment is not answering any question, as it's a statement:
"Reading the card explains the card."
Short: Read first Ankha reply again, see how it's not been modified.
Long; As per the www.vekn.net/forum/rules-questions/44519-how-to-make-a-rules-post-look-good
1 - Quote cardtext. As a remainder, the only official source for cardtext is the vekn website . Even though some other sources are updated, not all are, and I don't have a list of who has updated their list.
Is part that *all* posters before me forgot. We might change cardtext of Call the Great Beast two years from now, people search for rulings on it, they assume it's same as their version when in fact it might be greatly different. See how Derange text change affected many pre POD rulings on it.
Reading the card as it is now, non unique, allows playing multiples of it as long as they do not bring vampire into play that would contest. As there is existing ruling by LSJ that putting 11th counter (or more) on it would count as the an action to bring a vampire into play as it literally does that. That's in the link Ankha posted. It is so by merit of it's cardtext.
In that vein, if Nergal, as described in the OP, as 11 cap vampire tries to perform another Call the Great Beast it would result in 11 counters on it, which in turn means it's action to bring vampire into play, a vampire that is by cardtext on Call the Great Beast unique. That would result per OP stated gamestate to be self contesting the Call the Great Beast unique vampire in play. Per rulebook, you cannot voluntarily self-contest and per LSJ groups.google.com/g/rec.games.trading-cards.jyhad/c/cHdOwueG71I/m/BTBYvTZhrAUJ
> Hmmmm, I don't agree with this. I don't see why you can't do this
> action knowing it will very likely fail.
Because you can't attempt something you cannot do.
....
See my multitude of rambles how you cannot attempt to sneak 30 more pool or arrange cards in hand while your table is looking elsewhere as it's something you cannot do, even if some try-hard players have attempted similar shenigans lately.
Hence you also cannot attempt Call the Great Beast action in the situation OP described;
Hello,
Let's say i have a Nergal in play with a Discipline card on him, making a 11 cap vampire and a vampire named "Call the Great Beast" in play (previously put in play by another Baali).
¿Can Nergal play another Call the Great Beast action? ¿What happens if he can?
Thanks in advance.
Regards.
Reading the card explains the card is reply to your question on
The card is not unique.
It represents a unique vampire once condition is met.
So can you update the text or the ruling?
They are up to date and the original ruling made at 24 Jun 2026 09:33 www.vekn.net/forum/rules-questions/83053-call-of-the-great-beast-and-self-contest#117261 is in line with the existing rulings. Those per www.vekn.net/forum/news-and-announcements/80782-the-line-pack-alpha?start=6#109157
are still valid as there's not been more recent official ruling saying otherwise. Note how there's been no REVERSAL's in this topic.... BTW, all LSJ/Floppy rulings are valid, unless there's a more recent official ruling saying otherwise. I'm not sure why we would need a further confirmation.
The follow up you quoted as "correction" I read as attempt to clarify your misunderstanding on what's unique and what's not when it comes to that card. It's referring to a situation where multiple below 11 cap Baalis can have Call the Great Beast as the card is not unique and as the amount of counters when the action is performed is not 11 (or more) it is not action to put vampire into play... as it does not put vampire into play. They can perform those actions even if there is 9-capacity unique clanless Independent infernal vampire made by Call the Great Beast in play as long as they do not result in 11 (or more) counters the card their action targets.
I hope that clarified the situation. Unless you're referring to some other Ankha ruling that is elsewhere then in this post, if so, please include the link to that ruling.
EDIT: This btw is the Ankha quoted LSJ ruling on second Call the Great Beast in case people still cannot click and read it. Please note "whichever" Use dictionary.cambridge.org/dictionary/english/whichever if you do not understand it.
groups.google.com/g/rec.games.trading-cards.jyhad/c/_AcH7GPTLJc/m/NNsA5ODSTl0J
> I would say that you can play a Call the Great Beast with a cap 11
> Baali even though you have unique vampire in play that is a Great
> Beast. Since the action is to put the card in play and put the
> counters on the card. Then after you have put the card in play the
> card checks the amount of counters on the card and transforms it into
> a vampire.
>
> I would say that you aren´t allowed to take an action to put the
> eleventh counter on a Call the Great Beast in play if you already have
> a unique vampire in play named the Great Beast.
Whichever action puts the 11th (or more) counter on the card would
count as the an action to bring a vampire into play, ...
Trust in Jan Pieterzoon.
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Thus amended text from:
"You cannot control more than one of the same unique card at a time, and you cannot voluntarily contest cards with yourself (if some effect would force you to contest a card with yourself, then you simply burn the incoming copy of the unique card)."
Needs to be:
"You cannot control more than one of the same unique card at a time, and you cannot voluntarily play a card that would trigger a contest with yourself (if some effect would force you to contest a card with yourself, then you simply burn the incoming copy of the unique card)."
as this covers all similar situations including trying to play "The, Coven" form your hand, while you have "The, Coven" that is from other player in your control,*edit* Summoning History on minor, the, Summoning, Split the Veil, ... that will put an unique ally in play that is in your control already *edit*
As 11 cap Baali with Call the Great Beast (that is a vampire) on the field cant play a card that would trigger a contest scenario.
OR
We can clearly see that the issue comes from card not being unique, and that triggers effect constitutes vampire recruitment: "action to bring a vampire in to play", witch is not defined in the card text, thus it needs to be updated. If we are to rely on the old ruling.
Put this card with X ritual counters on this Baali, where X is this Baali's capacity. This Baali can put 1 ritual counter on this card as a +1 stealth action. If this card has 11 or more ritual counters, move this card to your ready region, burn this Baali and choose three Disciplines; this card becomes a 9-capacity unique clanless Independent infernal vampire with 4 strength, 3 bleed, the chosen three Disciplines at the superior level and 9 blood who can enter combat with a minion as a Ⓓ action and can prevent 1 damage each combat.
This would apply to Summoning History superior, Creation Rites, The, Embrace, Third Tradition: Progeny, ...
Thus we are back at this topic, so rule change or text change.
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This need to be reflected in the current rulebook.
Thus amended text from:
"You cannot control more than one of the same unique card at a time, and you cannot voluntarily contest cards with yourself (if some effect would force you to contest a card with yourself, then you simply burn the incoming copy of the unique card)."
Needs to be:
"You cannot control more than one of the same unique card at a time, and you cannot voluntarily play a card that would trigger a contest with yourself (if some effect would force you to contest a card with yourself, then you simply burn the incoming copy of the unique card)."
as this covers all similar situations including trying to play "The, Coven" form your hand, while you have "The, Coven" that is from other player in your control,*edit* Summoning History on minor, the, Summoning, Split the Veil, ... that will put an unique ally in play that is in your control already *edit*
As 11 cap Baali with Call the Great Beast (that is a vampire) on the field cant play a card that would trigger a contest scenario.
...
I feel this is moot as your suggested new wording is just a subsect from the existing text in the rulebook. What's more, it opens people up to questions "what happens when I voluntarily influence out a second copy of a vampire I already own, it is not playing a card as cards playing are clearly defined in rulebook to come from hand. Neither is it forced as I have freedom to bring it out or not, so therefore it is allowed. Your examples of search and put into play are moot in same vein as one can fail their search whereas one cannot fail putting the counters on Call the Great Beast when conditions demand it. See playing Summoning or similar cards that search when you as a player *know* there are no valid targets left. For Split the Veil, it does not force you to burn the counter on it. You *can* burn counter on it. See www.oxfordlearnersdictionaries.com/definition/english/voluntarily to refresh what voluntarily means. See First Tradition: The Masquerade as a refresh how VTES handles things that are not voluntarily done and must be done.
...
OR
We can clearly see that the issue comes from card not being unique, and that triggers effect constitutes vampire recruitment: "action to bring a vampire in to play", witch is not defined in the card text, thus it needs to be updated. If we are to rely on the old ruling.
Warning: Spoiler!+1 stealth action. Recruitment
Put this card with X ritual counters on this Baali, where X is this Baali's capacity. This Baali can put 1 ritual counter on this card as a +1 stealth action. If this card has 11 or more ritual counters, move this card to your ready region, burn this Baali and choose three Disciplines; this card becomes a 9-capacity unique clanless Independent infernal vampire with 4 strength, 3 bleed, the chosen three Disciplines at the superior level and 9 blood who can enter combat with a minion as a Ⓓ action and can prevent 1 damage each combat.
This would apply to Summoning History superior, Creation Rites, The, Embrace, Third Tradition: Progeny, ...
Thus we are back at this topic, so rule change or text change.
This I also see as moot, as the action when performed with low cap vampire does not put a vampire in play, the card is placed on the baali. If you have hard time grasping how same card can have different effects depending what capacity is in question see for example Nosferatu Performance Art. By your logic quoted, it should have "stealth action" or something like that on it, just because it happens to trigger in certain conditions as stealth action. Another easy example is Soul Gem of Etrius, which depending on the capacity might result in a forced contest, burn and cycle. Checking a vampire's capacity and having certain effects based on it is not new thing, in fact the wording on Call the Great Beast has remained remarkably unchanged from the first printing. It's still similar in relevant portions when the ruling was first made, and it works logically when playing the game, as you resolve the action, sometimes due to cardtext you put a vampire in play if conditions match the cardtext.
If we've been able to play it correctly for... 25 years... how it or rules regarding it suddenly need more obscuring masquerading as "corrections"? Or is it your inability to conform to a existing ruling and cardtext because your first reply was incorrect? It has been released on POD, it has received checkup to be viable in modern play. If you cannot comprehend how card that puts vampire into play when certain conditions are met is a card that puts vampire into play, I seriously cannot help and I doubt no amount of cardtext aside from something along the lines of " move this card to your ready region ... this card becomes ... a vampire."
Those topics and possible help needed are however not relevant to the OP, I recommend you make a suggestion topic and raise the issue for people proofreading the rulebook to see if they align with your viewpoint.
Name: First Tradition: The Masquerade
AKA: The First Tradition: The Masquerade
[Jyhad:R2, VTES:R, CE:R, KoT:R]
Cardtype: Political Action
Requires a prince or justicar.
If this referendum is successful, put this card in play. Each Methuselah must burn 2 pool during his or her unlock phase. A Methuselah can choose to skip his or her entire turn. Burn this card when the controller has either skipped 3 turns or burned a total of 6 pool by this effect.
Artist: Pete Venters; Mike DanzaName: Nosferatu Performance Art
[DS:U, CE:PN]
Cardtype: Action
Clan: Nosferatu
Cost: 2 blood
(D) Send a Toreador into torpor or burn a location that requires a Toreador. If this acting Nosferatu has a capacity above 5, this action is at +1 stealth.
Artist: Mark TedinName: Soul Gem of Etrius
[Jyhad:R, VTES:R, CE:R, Third:R, KoT:R]
Cardtype: Equipment
Unique equipment.
If this vampire is burned, draw the top card from your crypt. If it is younger, put the Soul Gem on him or her and move him or her to your ready region with blood from the blood bank equal to his or her capacity; otherwise, move that card to your uncontrolled region (and burn the Soul Gem). If bearer is diablerized, the diablerizing vampire cannot take the Soul Gem.
Artist: Jim Nelson; Pete Burges; Dave RoachTrust in Jan Pieterzoon.
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It's not like the first line of the current rule is answering that, is it not?... what happens when I voluntarily influence out a second copy of a vampire I already own ...
"You cannot control more than one of the same unique card at a time"
and "then you simply burn the incoming copy of the unique card"
But it can be am reading that part wrong.
... 25 years ..
The card is, yes, made in 2001, but the ruling, as you indicated, is from 2010.
... I recommend you make a suggestion topic and raise the issue for people to proofread the rulebook to see if they align with your viewpoint. ..
Before we get in that direction, I would like to have a new ruling update here.
I will not point out that the current rulebook is the same as in 94, and it was not corrected at any point from then to today.
Regarding the use of The, Summoning, and other cards, I was referring to the recruitment of a copy of a unique ally, if I must quote myself:
"That will put an unique ally in play that is in your control already"
As the flow goes, I play the summoning, find a copy, and that is the only ally I find; thus, it (the ally) can't be played. This would fail The Summoning like there was no ally in the deck.
Thus, a clear change in the rulebook covers that case.
Regarding wording "action to bring a vampire in to play", I would like to call BS on this, as I have not seen this used in any card text (excluding Summoning History) and the rulebook in any shape or form, thus making this ruling from 2010 moot in today's game.
There is no added ruling on Hatchling, Embrace, Becoming, ... to refer to this "action to bring a vampire in to play", not sure how it came to be, was there some new ruling in the works, but for now, let's put it under the old ruling, and do what we can, and update the rulebook to cover the case better, so any new player can refer to the rulebook.
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Also, the way I would interpret this (obviously Im not a judge), is that you could perform the action even if it resulted in 11 counters on the card, but call the great beast simply couldn't transform into Great beast, because its unique and there is already one in play. The card would just sit there with the counters until it would no longer contest. That's how I would do it in a way that also satisfied all the rules.
ps. for simplicity, the card should read "This card becomes... named great beast". That it would change its name would further implicate that the action and the vampire are two separate things.
Smoking craters tell no tales.
—Tex talks Battletech
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