file Why celerity is such a bad discipline ?

23 Sep 2019 07:23 #97072 by Lech
Something for midrange/big caps. Perhaps linked with card cycling or similar aspect of celerity. Thematically, some sort of multi-acting would be welcome, but zephyr cover it up at the moment, and they don't really want another fortitude.

Or perhaps, celerity should get better combat cards or something that support existing cards ?

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

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23 Sep 2019 07:25 #97073 by Lönkka
I have a weenie Celerity stickmen deck (designed by R(modified from the original design of Jussi Ranta) which uses quite a lot of Celerity in combat and it sure tends to give you the control of the combat arena:

"When the other man has none
you don't need a gun"


BUT you _need_ CEL for that, inferior just won't cut it! At all. This is way worse than with other disciplines.

Yeah, give us something else besides the combat cards for Celerity. Improved new Celerity actions might indeed be what we need.

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23 Sep 2019 07:33 #97075 by Lech
Problem is, celerity combat is not inherently better than say animalism combat (it's worse), and the latter have intercept, +bleed that double as enter combat and lock, allies.

Would be fun to see celerity card that let you ignore environmental damage, thematically you are too fast so they can't touch you.

Also combat card that end combat in maneuver step (only usable when range is determined, at temporary long range - end combat. Enemy may use maneuver to cancel this card, you may use maneuver to cancel cancelation [basically another maneuver position - close - ranged - end combat].

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

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23 Sep 2019 10:09 #97076 by Kraus
It's funny that I'm always looking at vampires that have :cel: or :CEL:, but only because they enable a lot of multi-discipline cards like Scalpel Tongue, Forced March, Instantaneous Transformation, Quicken Sight... The list goes on.

So it's good to have celerity. But, sadly, that's not because celerity in itself is good.

Psyche makes all sorts of wonky shit happen though, and celerity has a few great things. Bottom line though, it makes other disciplines better, but isn't excellent on it's own.

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23 Sep 2019 10:33 #97077 by elotar
Actually, imo, Flurry of Action is quite a cool card even on inferior. Flash is fine too.

In general the problem with the discipline balance is the same as in a early MTG with color balance - effects were spread kind of randomly, so some got useful ones, others not so much. But in magic they bother to fix it.

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23 Sep 2019 12:59 #97078 by LivesByProxy

In general the problem with the discipline balance is the same as in a early MTG with color balance - effects were spread kind of randomly, so some got useful ones, others not so much. But in magic they bother to fix it.


Also Magic, unlike VTES, decided not to add 5 additional colors to their color pie. With VTES having so many disciplines (colors), it would seem really hard to design cards that don't infringe on other discipline's schtick. Animalism :ani: is already kind of in this spot, being "tool box" discipline.

I think Celerity should "break" the 1 bleed, 1 vote per minion rule. As in: a Celerity card that lets your guy take an additional bleed or vote action this minion phase. ("But think of [insert OP 10-11cap here]!")

:gang: :CEL: :FOR: :PRO: :cap6: Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean :PRO: until the end of the turn and gain your choice of superior Auspex :AUS:, Obfuscate :OBF:, or Potence :POT: for the current action.

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