file New Card Idea: Limited Movement

02 Jun 2012 08:48 #31604 by Cyrus
Eugh. This card is so harsch the requirements aren't enough. Something this disavantageous to pretty much everyone at the table should require at least two, or possibly three, Gehenna in play.

Though best if it's not printed at all :)

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02 Jun 2012 16:25 - 02 Jun 2012 16:43 #31612 by jamesatzephyr

I try to accomplish that... what what.. Hmm.. My main idea was to force players have more diverced decks, and not only bleed, combat, block, bounce or ally decks. Kind of toolboxing


Doing this on a per-turn basis is unhelpful, though. There are quite a few toolbox-y decks out there that go through phases. In particular, cards that have more than one very distinct use are the foundation of quite a few solid decks. But the deck may go through phases. I want to rush two or three times, now I want to bleed a few times to oust my prey.

vekn.net/index.php/forum/7-deck-clinic/31312-the-sharks-brujah is an interesting, recent example. Use Entrancement Enchant Kindred a lot at superior to bring people out, and mix and match with Rush. But the Entrancement Enchant Kindred can then switch to bleed for speedier ousting.

Deep Song decks would also figure in here.


The proposed mechanic also says little for me walling up. Bleeding a few times in a turn but also have a good combat wall? Seems reasonably toolbox-y to me. Say, some of the grinder-wall decks out there. But I'm getting punished the same way the hyper-turbo stealth-and-bleed, no other cards, yawnathon deck is.
Last edit: 02 Jun 2012 16:43 by jamesatzephyr.
The following user(s) said Thank You: Dorrinal

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02 Jun 2012 16:31 #31613 by Ohlmann

vekn.net/index.php/forum/7-deck-clinic/31312-the-sharks-brujah is an interesting, recent example. Use Entrancement a lot at superior to bring people out, and mix and match with Rush. But the Entrancement can then switch to bleed for speedier ousting.


(for easier comprehension, note that he have typoed entrancement in place en enchant kindred)

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02 Jun 2012 16:59 - 02 Jun 2012 17:09 #31614 by jamesatzephyr

Not everyone enjoys playing the diverse, toolboxy decks. A card that forces everyone else to play the way you do will... not be well-received.


An alternative might be to give a bonus to very toolboxy decks.
Moving in Mysterious Ways
Unique Master
Put this card in play. During your discard phase,
gain 2 pool and untap a minion you control if your minions have successfully taken at least 3 of the following actions: bleed, political action, equip, employ retainer, recruit ally, discover power, and enter combat.
Any minion may steal this card for his or her Methuselah as a (D) action; your minions get +1 intercept when blocking this action.

Where the bonus is just something random I thought up. Could be anything.
Last edit: 02 Jun 2012 17:09 by jamesatzephyr.
The following user(s) said Thank You: Dorrinal

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03 Jun 2012 16:48 - 03 Jun 2012 16:49 #31668 by Kude

Not everyone enjoys playing the diverse, toolboxy decks. A card that forces everyone else to play the way you do will... not be well-received.


An alternative might be to give a bonus to very toolboxy decks.
Moving in Mysterious Ways
Unique Master
Put this card in play. During your discard phase,
gain 2 pool and untap a minion you control if your minions have successfully taken at least 3 of the following actions: bleed, political action, equip, employ retainer, recruit ally, discover power, and enter combat.
Any minion may steal this card for his or her Methuselah as a (D) action; your minions get +1 intercept when blocking this action.

Where the bonus is just something random I thought up. Could be anything.


This is something I'd go with, but I'd most likely make it
Moving in Mysterious Ways
Event
Put this card in play. Once during his / her discard phase, any methuselah can tap one of their minions to gain two pool if their minions have successfully taken at least 3 of the following actions that turn: bleed, political action, equip, employ retainer, recruit ally, discover power, and enter combat.

Cause honestly, untapping minion to allow easy bounce / block even tho they acted that turn AND gaining pool? Not that fair combination. Maybe just leave the minions alone! Just get 2 pool if you've made 3 or more of those actions.

:trem::DOM::AUS::THA::cap7:
Last edit: 03 Jun 2012 16:49 by Kude.

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04 Jun 2012 03:11 #31679 by jAvel
"at least 3 of the following actions that turn: ..."
-- not good text. Can I take 3 bleed actions? or 3 political actions?
Imho, it should be reworded to:
"...if their minions have successfully taken at least 3 different non-hunt actions."
..
But this text should be further improved, to fix the situation of 3 different "enter combat" or bleed, or politics cards.

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