New Card Idea: Limited Movement
04 Jun 2012 06:18 - 04 Jun 2012 06:21 #31681
by Kude
Or make it harder to achieve like next:
Moving in Mysterious Ways
Event
Put this card in play. Once during their discard phase, any methuselah can tap one of their vampires to gain two pool if their minions have successfully taken at least 3 of the following actions that turn: political action, equip action, employ retainer, recruit ally or any other non-hunt action. Each of these actions only counts once. Also if one of their ready minion successfully blocked an action since their last discard phase, gain 4 pool instead.
Blocking is quite toolbox basics, we can't forget that. And narrowing the actions you can take to 5 different categories makes it harder to get all 3. Note, that I changed the "tap one of their minions" to vampires instead. So they can't tap the ally they just recruited.
What do you think? I think it is rather balanced now. Sure, you might get once or twice good pool gain from it, but others have the chance too, and chance to mess your turn with blocks. Also, you are left with pretty many tapped minions.




Replied by Kude on topic Re: New Card Idea: Limited Movement
"at least 3 of the following actions that turn: ..."
-- not good text. Can I take 3 bleed actions? or 3 political actions?
Imho, it should be reworded to:
"...if their minions have successfully taken at least 3 different non-hunt actions."
..
But this text should be further improved, to fix the situation of 3 different "enter combat" or bleed, or politics cards.
Or make it harder to achieve like next:
Moving in Mysterious Ways
Event
Put this card in play. Once during their discard phase, any methuselah can tap one of their vampires to gain two pool if their minions have successfully taken at least 3 of the following actions that turn: political action, equip action, employ retainer, recruit ally or any other non-hunt action. Each of these actions only counts once. Also if one of their ready minion successfully blocked an action since their last discard phase, gain 4 pool instead.
Blocking is quite toolbox basics, we can't forget that. And narrowing the actions you can take to 5 different categories makes it harder to get all 3. Note, that I changed the "tap one of their minions" to vampires instead. So they can't tap the ally they just recruited.

What do you think? I think it is rather balanced now. Sure, you might get once or twice good pool gain from it, but others have the chance too, and chance to mess your turn with blocks. Also, you are left with pretty many tapped minions.





Last edit: 04 Jun 2012 06:21 by Kude.
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04 Jun 2012 12:40 #31691
by Reyda
Sorry, I can't imagine why such card would be created.
Imagination is our only weapon in the war against reality -Jules de Gaultier
Replied by Reyda on topic Re: New Card Idea: Limited Movement
To be honnest, I think it's quite useless, card text takes too much space, the impact on the game is annoying to say the least, and I can't imagine you would want to reward even more people who build up, since it's already a strong strategy.What do you think?
Sorry, I can't imagine why such card would be created.
Imagination is our only weapon in the war against reality -Jules de Gaultier
The following user(s) said Thank You: Ohlmann
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04 Jun 2012 17:02 #31697
by Kude
It's not annoying if it doesn't force you to anything, you can just ignore it. And what do you mean by "building up"? toolboxing and doing a bit of everything?
Also, you might want to have some useful criticism, not just bashing. Like, is the pool giving unnecessary, and should be changed to untap or what.




Replied by Kude on topic Re: New Card Idea: Limited Movement
To be honnest, I think it's quite useless, card text takes too much space, the impact on the game is annoying to say the least, and I can't imagine you would want to reward even more people who build up, since it's already a strong strategy.What do you think?
Sorry, I can't imagine why such card would be created.
It's not annoying if it doesn't force you to anything, you can just ignore it. And what do you mean by "building up"? toolboxing and doing a bit of everything?
Also, you might want to have some useful criticism, not just bashing. Like, is the pool giving unnecessary, and should be changed to untap or what.





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05 Jun 2012 03:45 - 05 Jun 2012 03:50 #31706
by jAvel
Replied by jAvel on topic Re: New Card Idea: Limited Movement
Btw, why exactly Event type?
How about next template:
Master. Put this card in play with 3(..5?) counters on it. Each time your minion plays an action card (or smth else) you may put it on this master instead, if there is no copy of that card already, and remove 1 counter.
If this master have no counters (some good benefit).
Any minion may add a counter to this card as {d} action, that costs 1 pool.
Possible benefits:
- once per your minion phase untap a minion you control.
- during your untap phase gain 1 pool.
- during your untap phase a vampire you control gains 1 blood.
- may tap this card to give a minion you control +1 bleed
- may tap this card to give a minion you control +1 stealth
- may tap this card to give a minion you control +1 intercept
etc.
How about next template:
Master. Put this card in play with 3(..5?) counters on it. Each time your minion plays an action card (or smth else) you may put it on this master instead, if there is no copy of that card already, and remove 1 counter.
If this master have no counters (some good benefit).
Any minion may add a counter to this card as {d} action, that costs 1 pool.
Possible benefits:
- once per your minion phase untap a minion you control.
- during your untap phase gain 1 pool.
- during your untap phase a vampire you control gains 1 blood.
- may tap this card to give a minion you control +1 bleed
- may tap this card to give a minion you control +1 stealth
- may tap this card to give a minion you control +1 intercept
etc.
Last edit: 05 Jun 2012 03:50 by jAvel.
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05 Jun 2012 04:08 #31709
by direwolf
You are right. The problem is probably with "Madness Network" but we DO have to design with that card in mind, correct?
"Tool"
Master. Archtype.
Once during this vampire's controller's minion phase, this vampire may attempt an action while tapped. This vampire may not attempt a bleed and a political action on the same turn.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: New Card Idea: Limited Movement
Completely broken with Madness Network."Tool"
Master. Archtype.
Once each turn, this vampire may take an action while tapped. This vampire may not bleed and attempt a political action on the same turn.
You are right. The problem is probably with "Madness Network" but we DO have to design with that card in mind, correct?
"Tool"
Master. Archtype.
Once during this vampire's controller's minion phase, this vampire may attempt an action while tapped. This vampire may not attempt a bleed and a political action on the same turn.




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05 Jun 2012 04:38 #31710
by direwolf
You asked what we thought, please don't complain when you get a response you don't like.
First of all, yes, "building up" is much akin to "toolbox" but not quite the same. "Building up" usually means putting cards into play (allies, retainers, equipment) and/or recruiting vampires (Govern the Unaligned, The Embrace, Enchant Kindred etc.)
Reyda's point was that the card you proposed helped "build up" decks as much, if not more than "toolbox" decks, and his opinion was that "build up" decks do not need the help.
As to what I think of your last version:
It is too much text and hard to make sense of it. It is annoying to have to keep track of how many different actions a player takes. See my above card idea "Bucket List" which keeps track of card types by attaching the card to the "Bucket List." That is what we call an elegant solution.
You've received a lot of constructive criticism from other posters and laid the groundwork for the discussion of ideas to promote the "toolbox" style of gameplay.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: New Card Idea: Limited Movement
To be honnest, I think it's quite useless, card text takes too much space, the impact on the game is annoying to say the least, and I can't imagine you would want to reward even more people who build up, since it's already a strong strategy.What do you think?
Sorry, I can't imagine why such card would be created.
It's not annoying if it doesn't force you to anything, you can just ignore it. And what do you mean by "building up"? toolboxing and doing a bit of everything?
Also, you might want to have some useful criticism, not just bashing. Like, is the pool giving unnecessary, and should be changed to untap or what.
You asked what we thought, please don't complain when you get a response you don't like.
First of all, yes, "building up" is much akin to "toolbox" but not quite the same. "Building up" usually means putting cards into play (allies, retainers, equipment) and/or recruiting vampires (Govern the Unaligned, The Embrace, Enchant Kindred etc.)
Reyda's point was that the card you proposed helped "build up" decks as much, if not more than "toolbox" decks, and his opinion was that "build up" decks do not need the help.
As to what I think of your last version:
It is too much text and hard to make sense of it. It is annoying to have to keep track of how many different actions a player takes. See my above card idea "Bucket List" which keeps track of card types by attaching the card to the "Bucket List." That is what we call an elegant solution.
You've received a lot of constructive criticism from other posters and laid the groundwork for the discussion of ideas to promote the "toolbox" style of gameplay.




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