Card submission: Dark Horse
12 Jan 2014 15:22 #58516
by Ashur
I will be adressing what you mention in future card submissions. Stay tuned.
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Card submission: Dark Horse
I kind of agree, even though I think crypt acceleration seem to be severely underplayed in many metas.More generally, I don't think the reason that the poor vampires aren't played is that they're slow to get out. It's more that they're poor vampires. It'd probably make a few of the borderline ones better but if you've got a crappy 10 cap vampire out a turn early, you've still paid 10 pool for a crappy 10 cap vampire. And yeah, you get to take an extra action with the 10 cap vampire or whatever, but if you'd played a better vampire you might well do better overall. For example, you'd rather have that 9 cap Prince who can call Parity Shift, or the 9 cap Archbishop who can play Eternal Vigilance, or whatever. The better quality of abilities could potentially make up the one turn deficit fairly quickly.
I will be adressing what you mention in future card submissions. Stay tuned.
"My strategy? Luck is my strategy, of course."
Please Log in or Create an account to join the conversation.
12 Jan 2014 15:29 - 12 Jan 2014 15:34 #58517
by Pendargon
So how does " only one dark horse can be played each turn" solves the issue of : Dark horse, Zillahs Valley, 3 transfers, ooh LOOK! Lucian the Perfect and my prey is doomed to die before he started infulencing .
(substitute Lucian the Perfect with Cybelle, Hutzilopochtli, Gerald Windham, or Guillaume Giovanni at your preference)
Replied by Pendargon on topic Re: Card submission: Dark Horse
Why so upset? Easy fix: "Only one Dark Horse can be played each turn." (I think that would be enough)So, back to the drawing board ...
Another thing I thought about was that the card could be stuck on the vamp after played, and be unique. But that is kind of bad, so it could give tha vamp a perk, +1 bleed or something like that.
So how does " only one dark horse can be played each turn" solves the issue of : Dark horse, Zillahs Valley, 3 transfers, ooh LOOK! Lucian the Perfect and my prey is doomed to die before he started infulencing .
(substitute Lucian the Perfect with Cybelle, Hutzilopochtli, Gerald Windham, or Guillaume Giovanni at your preference)







Last edit: 12 Jan 2014 15:34 by Pendargon.
Please Log in or Create an account to join the conversation.
12 Jan 2014 15:44 #58518
by jamesatzephyr
For accelerators like Zillah's, one problem is the classic issue that hits so many master cards people design. It's absolutely great if it turns up in turn one, turn two, maybe turn three. You go "Aaargh" when you draw it in turn 10 when you really wanted it to be Villein. But if you want to actually semi-rely on it, you need multiple of them in a deck.
Info Highway slightly avoids this by having some use in the end-game, such as improving your ability to Govern down, or to draw a vampire from your crypt and transfer to them a little more quickly. Eternals of Sirius can turn into a poor man's Ascendance in the late game.
Almost all the really great master cards are playable early, mid or late game - Blood Doll, Villein, Dreams are all solid whenever more or less whenever you draw them. The few that people hold on to until the late game (meaning, amongst other things, that they can get away with fewer of them in their deck) tend to be things like Pentex or Week of Nightmares, which are usually lunge cards or game changers.
Basically: if the card is basically wanted for turn one or two, I'd look at the copies you draw on turns six, eight and eleven too. Give it some sort of longevity, so you think "Oh yeah, that's not too bad if I draw it now." That may require slightly toning done its power for its "main" purpose.
Replied by jamesatzephyr on topic Re: Card submission: Dark Horse
I kind of agree, even though I think crypt acceleration seem to be severely underplayed in many metas.
For accelerators like Zillah's, one problem is the classic issue that hits so many master cards people design. It's absolutely great if it turns up in turn one, turn two, maybe turn three. You go "Aaargh" when you draw it in turn 10 when you really wanted it to be Villein. But if you want to actually semi-rely on it, you need multiple of them in a deck.
Info Highway slightly avoids this by having some use in the end-game, such as improving your ability to Govern down, or to draw a vampire from your crypt and transfer to them a little more quickly. Eternals of Sirius can turn into a poor man's Ascendance in the late game.
Almost all the really great master cards are playable early, mid or late game - Blood Doll, Villein, Dreams are all solid whenever more or less whenever you draw them. The few that people hold on to until the late game (meaning, amongst other things, that they can get away with fewer of them in their deck) tend to be things like Pentex or Week of Nightmares, which are usually lunge cards or game changers.
Basically: if the card is basically wanted for turn one or two, I'd look at the copies you draw on turns six, eight and eleven too. Give it some sort of longevity, so you think "Oh yeah, that's not too bad if I draw it now." That may require slightly toning done its power for its "main" purpose.
Please Log in or Create an account to join the conversation.
- jamesatzephyr
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2788
- Thank you received: 958
12 Jan 2014 16:51 #58519
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Card submission: Dark Horse
Make the card go on the vampire.
Then make the vampire take X amount of damage when he becomes ready, where x is like capacity derived, to prevent uber bloat.
Still strong though.
Then make the vampire take X amount of damage when he becomes ready, where x is like capacity derived, to prevent uber bloat.
Still strong though.
Please Log in or Create an account to join the conversation.
- ReverendRevolver
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2436
- Thank you received: 407
12 Jan 2014 18:02 #58522
by agzocgud
Overkill is highly underrated. You know, like in computor games and such.
Replied by agzocgud on topic Re: Card submission: Dark Horse
How about making this a sabbat card? (almost no sabbat vampires on the gasp-list)
Oliver Thrace
Gillaume Giovanni
Izhim Abd Azrael
Gerald Windham
Gotsdam, Tired warrior
Going second (two transfers)
Cybelle (GASP)
Goratrix
Huitzilopochtli
Karsh (to be merged later, if needed)
Nergal (double gasp)
Ayo Igoli
Thucimia
Going third (3 transfers)
Enkidu
Saulot
Lucian the perfect (triple gasp)
Overkill is highly underrated. You know, like in computor games and such.
Please Log in or Create an account to join the conversation.
13 Jan 2014 03:06 #58530
by Suoli
Or you let Zillah's Valley be a dead card on turn six and give the deck builder a subtle problem with multiple (and hopefully interesting) possible solutions.
Replied by Suoli on topic Re: Card submission: Dark Horse
Basically: if the card is basically wanted for turn one or two, I'd look at the copies you draw on turns six, eight and eleven too. Give it some sort of longevity, so you think "Oh yeah, that's not too bad if I draw it now." That may require slightly toning done its power for its "main" purpose.
Or you let Zillah's Valley be a dead card on turn six and give the deck builder a subtle problem with multiple (and hopefully interesting) possible solutions.
Please Log in or Create an account to join the conversation.
Time to create page: 0.108 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- Card submission: Dark Horse