file Some Gangrel Card Ideas

24 Apr 2014 10:17 - 24 Apr 2014 11:01 #61486 by Lemminkäinen
That would be the "classic" choice but I'm not sure that :pro: needs any more ways of doing aggro poke :D

Edit: I mean, arguably Auspex has more ways of generating Intercept and Obfuscate has more ways of generating Stealth than Protean has ways of generating Aggravated combat damage, but I'm not sure that is a productive specialization for a discipline.
Last edit: 24 Apr 2014 11:01 by Lemminkäinen.

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24 Apr 2014 12:09 - 24 Apr 2014 12:11 #61490 by brandonsantacruz
How about this:

Spirit Guardian
Action Modifier
pro: +1 bleed. You cannot play another action modifier to increase this bleed amount.
PRO: minions without protean get -1 intercept

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
Last edit: 24 Apr 2014 12:11 by brandonsantacruz.

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24 Apr 2014 12:32 - 24 Apr 2014 12:34 #61491 by jamesatzephyr

That would be the "classic" choice but I'm not sure that :pro: needs any more ways of doing aggro poke :D


What I was thinking was that, going for something more bruisey-bleedy, you can potentialy include far fewer combat card claws in the deck, giving you potentially more room in your deck for ousting awesomeness. And when everyone's dead or tapped or unwilling to block, you can bleed anyway.

It might help ameliorate the problem where a bruisey-bleedy deck ends up with a handful of bleed when it really wants some combat awesomeness, and a handful of combat awesomeness when it wants some bleed. (Emphasis on the 'might'.) In particular, when people just decide not to block you, so you end up with a hand stuffed with irrelevant combat stuff and you can't discard it fast enough. Deep Song helps there too, in a slightly different way, since you can 'force' a combat, while still having some bleed. Being in Protean, it might be helpful to the !Gangrel without Animalism, though.
Last edit: 24 Apr 2014 12:34 by jamesatzephyr.

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24 Apr 2014 20:27 #61509 by ReverendRevolver
So im thinking balance the oomph off of Loss or Divine Image:

Loss;

Shape of the Inner Beast
Action
1 blood
Protean
pro: frenzy. Bleed at +1 bleed as a D action. During this action, this minion gets -1 stealth and +1 strength if blocled. Retainers and equipment have no effect this action.
PRO: as above, but with +2 bleed instead of +1 and this vampire may prevent one damage if combat occurs.

Divine image:

Shape of the Inner Beast
Action modifier
Protean
1Blood
Pro: frenzy. Only useablexas the action is announced. During this action, this minion cannot use equipment or non animal retainers, and gets +1 bleed and -1 stealth.
PRO: as above, but +2 bleed, +1 strength, and this card can be played anytime this action.

I prefer the second, it cycles, is neat, can give pump to rush or bleed, and isnt broken.

The loss like one is bad computer hacking.

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24 Apr 2014 22:56 #61511 by Juggernaut1981
Maybe something a little closer to a 'minor flesh of marble' effect instead of agg poke.


Defensive Protean Option
Shape of the Inner Beast
Action
Protean
1 blood
Frenzy. Equipment and retainers on this minion have no effect during this action.
[pro] (D) Bleed at +1 bleed and -1 stealth. This minion may prevent 1 damage each round of combat until this action ends.
[PRO] (D) Bleed at +2 bleed and -1 stealth. This minion may prevent 2 damage each round of combat until this action ends.

Aggressive Protean Option
Shape of the Inner Beast
Action
Protean
Frenzy. Equipment and retainers on this minion have no effect during this action. For the rest of this action, this minion may burn 1 blood to get +1 stength and aggravated hand strikes for the remainder of combat.
[pro] (D) Bleed at +1 bleed and -1 stealth.
[PRO] (D) Bleed at +2 bleed and -2 stealth.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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25 Apr 2014 13:05 #61532 by ReverendRevolver
Defensive is great, would be perfect as action mod tho. Each round makes people think.

I hate protean getting +strength and agg. Hate it. Agg poke,,maybe burn stuff if they are empty.....

Amaranth and the ensuing bloodgain to finance freak drive, etx is better.

Protean needs +487ish strength and agg hands to make it meaningful. At least a GOOD agg pumch that can kill someone outright if they get more crappy aggpoke. Even DC hands has a freaking press, what good has uncontrollable rage really done? Serenading the kami is more practical, since it costs less and doesnt bank on one freaking aggpoke. Mantle of beastial majesty is the only one ive ever not regretted, and it just says "block this next action and ill probably eat you" so its more psychological than practical.

Anyway,Andrew, i really like the idea, but dont give into the historical protean nerf and opt toward "lets do aggpoke" instead of something that could be awesome. Oh, maybe non-agg for the defensive, if someone complains. Truth is adaptability is hard to obtan and SUCKS so the top one as an action modifier would be PERFECT to help gangrel of both stripes.

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