file Card Idea: Recycling Plant

22 Aug 2011 10:22 #8787 by Ankha

The card I designed allows EVERYONE to move cards, but at the cost of potentially giving the OWNER of the card pool. So if you want a card, and don't want to give the owner of the card pool, you need to take 2 actions. Maybe if it doesn't seem to read that way, I should edit it further.

Indeed, it didn't ("When a minion puts a counter on this card, you may put one card from your ashheap into your library and shuffle your library. ..."
The card allows a swarm deck to recycle too many cards, and as PB said, I don't think it's a good thing for a Legacy of Pander deck for instance.
Anyway, the idea behind Recycling Plant was to create a synergy with WMO, so we're a little off-topic.

Prince of Paris, France
Ratings Coordinator, Rules Director

Please Log in or Create an account to join the conversation.

More
22 Aug 2011 18:59 #8808 by Juggernaut1981
Then you put a "once per turn" clause on the Recycling Plant. Making it work with WMO makes it too powerful.

Recycling Plant
Master
2 pool
Unique Master: Location.
Once per minion phase, a minion may take a +1 stealth (D) action to put a counter on this card. The controller of the acting minion may move a card from their ash heap to the bottom of their library. During your untap phase you may move 1 counter from this card to your pool. Any minion may take a (D) to move 1 counter from this card to their controller's pool.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

Please Log in or Create an account to join the conversation.

More
23 Aug 2011 04:49 - 23 Aug 2011 04:50 #8831 by Ankha

Then you put a "once per turn" clause on the Recycling Plant. Making it work with WMO makes it too powerful.

Even when shuffling the top 10 cards?

Recycling Plant
Master
2 pool
Unique Master: Location.
Once per minion phase, a minion may take a +1 stealth (D) action to put a counter on this card. The controller of the acting minion may move a card from their ash heap to the bottom of their library. During your untap phase you may move 1 counter from this card to your pool. Any minion may take a (D) to move 1 counter from this card to their controller's pool.

IMHO, this version leads to more abuse than the original idea behind the card. (BTW, did you notice that your version allows the same abuse as the WMO+RP combo if you play Inconnu Tutelage?)

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 23 Aug 2011 04:50 by Ankha.

Please Log in or Create an account to join the conversation.

More
23 Aug 2011 06:34 #8840 by Juggernaut1981
Ankha, It just allows me to load the top 10 cards and/or your hand to your liking. There isn't much difference in most decks since they'd like to probably play 5-10 cards between untap phases.

Any abuse via Iconnu Tutelage requires 3 separate cards, that's just 'moderate difficulty' rather than 'easy as you like'.

Once per turn minion phase, someone can put a counter on it. Once per minion, someone can act to steal counters off it for their pool. So if people are loading the card up cross-table, there is also the opportunity for people to loot it back empty. If you're planning to do anything other than grab one card and maybe 1 pool per turn (and not defend it), then it's basically a +1 stealth undirected action to put a card on the bottom of your library. The only other way to 'break' the card is to have a Madness Network and put cards into it during every minion phase (which basically makes it a near-auto-include for a Rachel Brandywine deck, since they use Homonculus, Perfectionist, Madness Network)

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

Please Log in or Create an account to join the conversation.

More
23 Aug 2011 08:27 - 23 Aug 2011 08:28 #8846 by Ankha

Ankha, It just allows me to load the top 10 cards and/or your hand to your liking. There isn't much difference in most decks since they'd like to probably play 5-10 cards between untap phases.

In ten turns? In order to fetch a card and play it on your next turn (unless you want to fetch a reaction), you need to cycle 5-10 cards during the other Methuselah's turn, meaning you're playing a !Brujah intercept deck that cycles quite a lot. I don't think it's overpowered.

Any abuse via Iconnu Tutelage requires 3 separate cards, that's just 'moderate difficulty' rather than 'easy as you like'.

Easier than cycling 5-10 cards each time you want to fetch a card.

Once per turn minion phase, someone can put a counter on it. Once per minion, someone can act to steal counters off it for their pool. So if people are loading the card up cross-table, there is also the opportunity for people to loot it back empty. If you're planning to do anything other than grab one card and maybe 1 pool per turn (and not defend it), then it's basically a +1 stealth undirected action to put a card on the bottom of your library.

So, you can put a card back on the bottom of your library AND gain 1 pool if your crosstable buddy allows it? Even worse.

]The only other way to 'break' the card is to have a Madness Network and put cards into it during every minion phase (which basically makes it a near-auto-include for a Rachel Brandywine deck, since they use Homonculus, Perfectionist, Madness Network)

No need to put complicated tech in place, allowing everyone to recycle cards is not a good idea from the start. And we're far away from the original idea, so create a new thread if you have an way-different card idea to propose.

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 23 Aug 2011 08:28 by Ankha.

Please Log in or Create an account to join the conversation.

More
23 Aug 2011 09:27 #8847 by Juggernaut1981
Okay, this thread has deviated from the first card because it was an immediate auto-include broken combo in any !Brujah deck. So, what I've been trying to flesh out here is a card that is:

- balanced
- fits better with the idea of a recycling plant
- gives the owner enough of a potential bonus to warrant paying the pool
- gives others access to it similarly to cards like PB:M, the Coven, the Rack, etc.

So consequently, I am trying to build in these elements:

- Other players can access it (D) action by any Methuselah to put a card into the library
- Owner gains benefits Each counter on the card is potentially 1 pool (no action required)
- Other players can stop someone from excessively bloating if they want Other Methuselahs can (D) action the card to remove counters to their own pool.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.088 seconds
Powered by Kunena Forum