What if we updated these cards?
11 Aug 2023 16:30 #109004
by charmer
Replied by charmer on topic What if we updated these cards?
Thank you, those wordings are a bit cleaner than previously suggested.
"Burn 1 blood to unlock" sure seems to be a fine boost for some cards, I'll find some more
For the moment, I had a few Blood Sorcery cards to look at:
Cauldron of Blood - [costs 0 blood]
Not usable on the first round of combat.
tha: Strike: hand strike at +1 damage.
THA: Not usable on the first round of combat. Burn 1 blood to Strike: hand strike at +4 damage.
Serenading the Kami - [costs 0 blood]
Only usable as the action is announced.
tha: The acting vampire gets +1 strength this action.
THA: As above, but with +2 strength.
Machine Blitz
tha: Strike: hand strike at +1 damage or choose a weapon possessed by the opposing minion. Strike: ranged; X+1 damage, where X is the amount of damage the chosen weapon would inflict as a strike.
THA: As above, with +1R damage. and if the opposing minion is not ready at the end of combat, burn the weapon.
"Burn 1 blood to unlock" sure seems to be a fine boost for some cards, I'll find some more
For the moment, I had a few Blood Sorcery cards to look at:
Cauldron of Blood - [costs 0 blood]
tha: Strike: hand strike at +1 damage.
THA: Not usable on the first round of combat. Burn 1 blood to Strike: hand strike at +4 damage.
Serenading the Kami - [costs 0 blood]
Only usable as the action is announced.
tha: The acting vampire gets +1 strength this action.
THA: As above, but with +2 strength.
Machine Blitz
tha: Strike: hand strike at +1 damage or choose a weapon possessed by the opposing minion. Strike: ranged; X+1 damage, where X is the amount of damage the chosen weapon would inflict as a strike.
THA: As above
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13 Aug 2023 15:10 - 12 Sep 2023 11:26 #109021
by charmer
Replied by charmer on topic What if we updated these cards?
The following actions card could be boosted by adding:
"At the end of this action, this acting vampire may burn 1 blood to unlock."
Entrenching, New Management, Blood Bond, Wave of Insanity, Public Enemy, Haven Hunting, Brick Laying, Threading the Path of Orpheus, Celestial Harmony, Erosion, Elemental Stoicism
It is meant to work even if the action is unsuccessful.
Similarly, the following snippet could be added to these cards:
"If this action is successful, this acting vampire may burn 1 blood to unlock."
Writ of Acceptance, Talith, Nightstick, Zombie, Resplendent Protector
And finally, add
"If the referendum passes, this acting vampire may burn 1 blood to unlock."
to these cards:
Warrant, Regaining the Upper Hand, Hierophant
"At the end of this action, this acting vampire may burn 1 blood to unlock."
Entrenching, New Management, Blood Bond, Wave of Insanity, Public Enemy, Haven Hunting, Brick Laying, Threading the Path of Orpheus, Celestial Harmony, Erosion, Elemental Stoicism
It is meant to work even if the action is unsuccessful.
Similarly, the following snippet could be added to these cards:
"If this action is successful, this acting vampire may burn 1 blood to unlock."
Writ of Acceptance, Talith, Nightstick, Zombie, Resplendent Protector
And finally, add
"If the referendum passes, this acting vampire may burn 1 blood to unlock."
to these cards:
Warrant, Regaining the Upper Hand, Hierophant
Last edit: 12 Sep 2023 11:26 by charmer.
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20 Sep 2023 13:59 - 21 Sep 2023 19:54 #109366
by charmer
Replied by charmer on topic What if we updated these cards?
Our playgroup was mulling over cards needing an update and Acrobatics was mentioned several times.
Indeed, Celerity appears to be a discipline that should, flavor-wise and mechanically, have the easiest access to this effect, yet the card still costs a blood and is virtually unplayable. Hence the suggestion to update the card:
Acrobatics - [costs 0 blood]
cel: Additional strike (limited).
CEL: Strike: dodge, with an additional strike (limited).
It appears as a clear-cut case too because:
* Quickness was updated in a similar way without really breaking any metas.
* Obtenebration is going away and the best dodge+additional effect in the form of Arms of the Abyss is likely not going to appear in V5's Oblivion in the same form. (They are still different cards but vie for similar slots in decklists).
* Anarchs already have two of these effects for CEL and ANI
What do you think?
Indeed, Celerity appears to be a discipline that should, flavor-wise and mechanically, have the easiest access to this effect, yet the card still costs a blood and is virtually unplayable. Hence the suggestion to update the card:
Acrobatics - [costs 0 blood]
cel: Additional strike (limited).
CEL: Strike: dodge, with an additional strike (limited).
It appears as a clear-cut case too because:
* Quickness was updated in a similar way without really breaking any metas.
* Obtenebration is going away and the best dodge+additional effect in the form of Arms of the Abyss is likely not going to appear in V5's Oblivion in the same form. (They are still different cards but vie for similar slots in decklists).
* Anarchs already have two of these effects for CEL and ANI
What do you think?
Last edit: 21 Sep 2023 19:54 by charmer.
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20 Sep 2023 19:11 #109374
by KoRneeshon
Replied by KoRneeshon on topic What if we updated these cards?
+1 for free Acrobatics! In fact, following Quickness, I'd also consider making Blur and Lightning Reflexes 0-cost cards.
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22 Sep 2023 14:35 #109385
by ReverendRevolver
Blur is too good for free. It's almost always 2 strength vampire or someone with a 44 using it.
Other cards mentioned, sure. Barely playable as is.
Replied by ReverendRevolver on topic What if we updated these cards?
+1 for free Acrobatics! In fact, following Quickness, I'd also consider making Blur and Lightning Reflexes 0-cost cards.
Blur is too good for free. It's almost always 2 strength vampire or someone with a 44 using it.
Other cards mentioned, sure. Barely playable as is.
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23 Sep 2023 06:27 #109390
by KoRneeshon
Replied by KoRneeshon on topic What if we updated these cards?
Having additional strength means someone played another card to do that or specifically built the crypt for it, which is an additional cost on its own - even more so for equipping .44.
Similarly, I think you can't say Conditioning allows bleeds for 8 for just one blood - there's a significant additional cost involved, e.g. +2 bleed vamp and GtU played before.
Similarly, I think you can't say Conditioning allows bleeds for 8 for just one blood - there's a significant additional cost involved, e.g. +2 bleed vamp and GtU played before.
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