Disarm vs. Combat ends
26 Apr 2012 06:30 #28721
by Hakuron
National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
Replied by Hakuron on topic Re: Disarm vs. Combat ends
Just to get it right:
If there are no other effects triggered in the "pre determine range step" and "Outside the Hourglass" is played on
, then the damage from "Outside the Hourglass" is "close range damage", regardless to what happens later in the actual round of combat?
So I could play "Outside the Hourglass" (hopefully successfully) for 2 damage (at close range), maneuver to long, play a S:CE and finish up with "Disarm"?
Thanks in advance!
If there are no other effects triggered in the "pre determine range step" and "Outside the Hourglass" is played on

So I could play "Outside the Hourglass" (hopefully successfully) for 2 damage (at close range), maneuver to long, play a S:CE and finish up with "Disarm"?
Thanks in advance!

National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
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26 Apr 2012 06:58 #28724
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Disarm vs. Combat ends
So Outside the Hourglass is not environmental damage???
How is this different to Carrion Crows then? Since both cards state that they deal/inflict damage on the opposing minion I can't see why I can Disarm after Outside the Hourglass but can't do the same (if combat is close) with Carrion Crows.
OR
If I play the following sequence...
Outside the Hourglass before range.
Majesty
Street Cred (since I did deal 2 damage at close and Majesty just shoves the combat to "end of round")
Street Cred
Type: Combat
Requires: Potence
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot] Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire can play only 1 Street Cred each turn.
[POT] As above, but move 2 blood.
Outside the Hourglass
Type: Combat
Requires: Temporis / Obfuscate
[obf] Strike: dodge.
[tem] Maneuver, or strike: dodge, with an optional maneuver.
[TEM] Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.
Carrion Crows
Type: Combat
Requires: Animalism
Only usable before range is chosen.
[ani] The opposing minion takes 1R damage each round of combat during strike resolution. A vampire can play only one Carrion Crows each combat.
[ANI] As above, but for 2R damage.
How is this different to Carrion Crows then? Since both cards state that they deal/inflict damage on the opposing minion I can't see why I can Disarm after Outside the Hourglass but can't do the same (if combat is close) with Carrion Crows.
OR
If I play the following sequence...
Outside the Hourglass before range.
Majesty
Street Cred (since I did deal 2 damage at close and Majesty just shoves the combat to "end of round")
Street Cred
Type: Combat
Requires: Potence
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot] Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire can play only 1 Street Cred each turn.
[POT] As above, but move 2 blood.
Outside the Hourglass
Type: Combat
Requires: Temporis / Obfuscate
[obf] Strike: dodge.
[tem] Maneuver, or strike: dodge, with an optional maneuver.
[TEM] Only usable before range is determined. Inflict 2 damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.
Carrion Crows
Type: Combat
Requires: Animalism
Only usable before range is chosen.
[ani] The opposing minion takes 1R damage each round of combat during strike resolution. A vampire can play only one Carrion Crows each combat.
[ANI] As above, but for 2R damage.





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26 Apr 2012 08:00 #28739
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Disarm vs. Combat ends
And it's never been. "Inflict 2 damage" is different from "The opposing minion takes 1R damage".So Outside the Hourglass is not environmental damage???
Grammatically, the actor is the vampire inflicting damage, on OtH. Consequently, the vampire is inflicting damage.How is this different to Carrion Crows then?
Carrio Crows doesn't read "Deal X damage" or "Inflict X damage". It reads "The opposing minion takes XR damage", with no precision on the source. Thus, it is environmental.Since both cards state that they deal/inflict damage on the opposing minion I can't see why I can Disarm after Outside the Hourglass but can't do the same (if combat is close) with Carrion Crows.
Valid.If I play the following sequence...
Outside the Hourglass before range.
Majesty
Street Cred (since I did deal 2 damage at close and Majesty just shoves the combat to "end of round")
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26 Apr 2012 08:18 #28742
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Disarm vs. Combat ends
So we can have "close range" before the "Determine Range Step" has completed, but calling 10,000 birds to attack your enemy on your behalf in not caused by the opposing minion, even though the opposing minion had to play a card to make it happen???
Honestly, other than "LSJ said so", I am yet to see a good argument for why "Subject takes X damage" from a card played by the opposing minion.
From a more 'real world' perspective, why should there be a difference between me remote-controlling a gun and me just firing the same thing? Under VTES rulings, it would seem that the remote-controlled gun would be counted as caused by some mystery 3rd-person which doesn't exist... but me shooting the gun counts and damage from me. Without my usage of the remote control the damage is not done. Similarly, without playing the Carrion Crows the damage is not done.
I'm not saying that Environmental Damage should not exist, but that it should be clearly, both thematically and by explicit card text, not as a direct result of actions taken by a minion in combat.
e.g. Ghoul Retainer damage should be "damage not caused by a minion". Wolf Companion should be "damage not caused by a minion". Calling a swarm of birds to attack your opponent should be "caused by a minion", since it seems fairly clear that in a combat between two vampires that being swarmed by birds in the middle of the night would be the result of that other vampire you are currently fighting.
Honestly, other than "LSJ said so", I am yet to see a good argument for why "Subject takes X damage" from a card played by the opposing minion.
From a more 'real world' perspective, why should there be a difference between me remote-controlling a gun and me just firing the same thing? Under VTES rulings, it would seem that the remote-controlled gun would be counted as caused by some mystery 3rd-person which doesn't exist... but me shooting the gun counts and damage from me. Without my usage of the remote control the damage is not done. Similarly, without playing the Carrion Crows the damage is not done.
I'm not saying that Environmental Damage should not exist, but that it should be clearly, both thematically and by explicit card text, not as a direct result of actions taken by a minion in combat.
e.g. Ghoul Retainer damage should be "damage not caused by a minion". Wolf Companion should be "damage not caused by a minion". Calling a swarm of birds to attack your opponent should be "caused by a minion", since it seems fairly clear that in a combat between two vampires that being swarmed by birds in the middle of the night would be the result of that other vampire you are currently fighting.





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26 Apr 2012 08:21 #28743
by jamesatzephyr
Correct.
As you understood here: www.vekn.net/index.php/forum/6-rules-questions/9091-damage-caused-by-the-other-minion
Replied by jamesatzephyr on topic Re: Disarm vs. Combat ends
So Outside the Hourglass is not environmental damage???
Correct.
As you understood here: www.vekn.net/index.php/forum/6-rules-questions/9091-damage-caused-by-the-other-minion
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26 Apr 2012 08:22 #28744
by jamesatzephyr
Yes, as was explained to you here:
www.vekn.net/index.php/forum/6-rules-questions/20807-combat-range-always-close-by-default-close-range-effects-available
Replied by jamesatzephyr on topic Re: Disarm vs. Combat ends
So we can have "close range" before the "Determine Range Step" has completed
Yes, as was explained to you here:
www.vekn.net/index.php/forum/6-rules-questions/20807-combat-range-always-close-by-default-close-range-effects-available
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