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18 Jun 2025 11:51

Simultaneous Touch of Oblivion and aggravated damage

Category: Rules Questions

The most common case where this could happen would be "deal damage durign the normal strike resolution phase" under an effect like Dawn Operation.

In the case of Aggravated damage being inflicted at the same time as "touch of oblivion" is resolved, the vampire goes to torpor before dmage is appled, becase all damage dealt opens a "damage resolution" window, where damage can be prevented or must be mended.

so tl;dr:
If a vampire is inflicted with aggravated damage at the same time as touch of oblivion resolves, they go to torpor first.
18 Jun 2025 09:55

Simultaneous Touch of Oblivion and aggravated damage

Category: Rules Questions

I think that would depend on what the exact source is for that aggravated damage... would you have an example?

In combat, the usuals order of things would be:

Combat Sequence

Combat occurs in a series of one or more rounds. Each round of combat has seven steps:

1. Before Range: Play cards before range is chosen.
2. Determine Range: Use maneuvers to change the range to close or long.
3. Before Strikes: Play cards before strikes are chosen.
4. Strike: Announce and resolve strikes.
5. Damage Resolution: Prevent and mend damage.
6. Press: Use presses to continue into another round or to end combat.
7. End of Round: End of round cards and effects are played here.

This usually means that the Touch of Oblivion resolves first, in step 4.
Damage handling - including aggravated damage - only happens later in combat, in step 5.
17 Jun 2025 22:12

Simultaneous Touch of Oblivion and aggravated damage

Category: Rules Questions

If a vampire is affected by Touch of Oblivion at OBL and aggravated damage simultaneously, which effect is handled first?

In case Touch of Oblivion is handled first, the vampire would be considered wounded, and could by burned by aggravated damage.

In case the aggravated damage is handled first, the vampire would be wounded and going to torpor, but then Touch of Oblivion woudn't affect him, because he is already in her way to torpor.

Rulebook states that normal damage is handled first, then aggravated damage. But I can't find anything about these torpor effects (Entombment, Coma, Touch of Oblivion).

Combat
Touch of Oblivion
Oblivion Strike: put this card on the opposing minion with 2 counters. The attached minion burns 1 counter from this card instead of unlocking as normal. If this card has no counters, burn it.
Superior Oblivion Strike: send the opposing vampire to torpor or burn the opposing ally.
06 Jun 2025 00:18 - 06 Jun 2025 00:19

[Submission]: The Obsidian Mask

Category: Expansion Sets & Card Ideas



Name: The Obsidian Mask
Cardtype: Action card.
Cost: 2 Blood
Discipline: none
Clan: Hecata

+1 stealth action. Mask.
Put this card on this Hecata [Hec]. This vampire has superior oblivion [OBL]. While this minion is acting or in combat, cards requiring dominate [dom] or presence [pres] cost 1 more blood. This vampire can burn this card to play a card in your ash heap that required oblivion [obl] or hecata [Hec] as if from your hand. A vampire can have only one mask.

Flavor text: none

Art notes: An obsidian mask.

World of Darkness reference: Ability in VTM for Harbingers of Ashur..The Obsidian Mask: The Harbinger is not really a Kindred but a wraith inhabiting a Kindred's body. Learning Oblivion Ceremonies may be done so without a teacher for them, and they receive two dice to resist control effects (e.g. via Dominate), but at the cost of being vulnerable to Oblivion Ceremonies, taking a two-dice penalty towards resisting control effects over their ghostly self.

How does this card address a compelling game need?: This card is part of the Mask set for hecata. It allows you to fetch key cards that are in the ash heap but also makes weenies more powerful at the cost of 2 blood. It fits quite well with the lore. One possible change would be to cost nothing but give the penalty that the vampire with it also pays +1 blood on oblivion actions.

Created by: Pedro Valentim
WIth image art using AI software.
06 Jun 2025 00:02 - 06 Jun 2025 00:04

[Submission]: The Gold Mask

Category: Expansion Sets & Card Ideas



Name: The Gold Mask
Cardtype: Action card.
Cost: 2 Blood
Discipline: none
Clan: Hecata

+1 stealth action. Mask.
Put this card on this Hecata [Hec]. Once each turn, this vampire can burn 1 blood to give +1 stealth to another minion you control. During combat with an opposing ally, this vampire can burn this card to ranged strike: burn the opposig ally. A minion can have only one mask.


Flavor text: none

Art notes: A gold mask.

World of Darkness reference: Ability in VTM for Harbingers of Ashur..The Gold Mask: The Harbinger can conceal their actions and those of their coterie, gaining the equivalent of 4 dots of Influence when attempting to cover up a death.

How does this card address a compelling game need?: This card is part of the Mask set for hecata. An option to give stealth to other allies like bone shambler costing blood. It is also a way to have an inferior touch of oblivion ranged to help combat other allies. Combat with another ally is the only way of removing this mask by burning it.

Created by: Pedro Valentim
WIth image art using AI software.
05 Jun 2025 01:41 - 05 Jun 2025 23:52

[Submission]: Death Rattle

Category: Expansion Sets & Card Ideas



Name: Death Rattle

Cardtype: Combat card
Cost: 1 blood
Discipline: Oblivion

Only usable by an unlocked vampire not involved in the combat. Lock this vampire.
Inferior oblivion [obl] If a minion you control is about to leave the ready region, the opposing minion takes 2 environmental damage before the end of combat.
Superior oblivion [OBL] As above, and if a vampire is about to go to torpor, this vampire can burn 1 blood to bring them to the ready region instead.

Flavor text: None

Art notes: A hand reaching out of a grave at night with the moon.

World of Darkness reference: None.

How does this card address a compelling game need?: This is a new combat card to work together with the new hecata allies or to be used in Lasombra combat when they are going into torpor. It is a way to punish opponents in combat who torporize your vampires or who decide to block your squishy allies in combat (servitor or bone shambler) so as to make them take damage (similar to FBI event). It does cost 1 blood and to lock another unlocked vampire not involved in combat so as not to be abused.

The superior effect is also very good to help you deal with combat since it is basically a rescue action at the same time and costing the same. I made it so it can work cross table if you need to desperately rescue another vampire from an ally right before combat is over (the opponent would not take damage since you do not control the minion so the basic effects do not proc), or if you just want to negotiate the rescue while it is not even your turn.

Created by: Pedro Valentim
WIth image art using AI software.
05 Jun 2025 01:30 - 05 Jun 2025 23:52

[Submission]: The Gift of False Life

Category: Expansion Sets & Card Ideas



Name: The Gift of False Life

Cardtype: Action card
Cost: 1 blood
Discipline: Oblivion

+1 stealth action.
Basic oblivion [obl] Put this card in play. This card can attempt to block an action directed at you (or a card you control) and is considered a wraith with 1 life, 0 strength, 0 bleed. If the block is successful, burn this card at the end of the resulting combat.
Superior oblivion [OBL] As above, but with +1 strength and +1 intercept.

Flavor text: None.

Art notes: A corpse or a cadaver decomposing that is used to defend. A mass of flesh or bones.

World of Darkness reference: The gift of false life is an ability in VTM. "Gift of False Life, Raise either a single corpse or a group to perform simple single or repetitive tasks."

How does this card address a compelling game need?: This card is the idea of bringing in more unleash hell's fury type of cards to work with either hecata or lasombra. Hecata wall would benefit from another blocker for directed actions and would fit with the flavor of undead thrall that is used as a meat shield. It can only block once but it may do 1 damage in combat.

Created by: Pedro Valentim
WIth image art using AI software.
04 Jun 2025 15:36 - 05 Jun 2025 23:50

[Submission]: Tenebrous Avatar

Category: Expansion Sets & Card Ideas



Name: Tenebrous Avatar
Cardtype: Combat card
Cost: 1 blood
Discipline: Oblivion

Basic oblivion [obl] Strike: strength ranged damage.
Superior oblivion [OBL] Only usable before range is determined. Opposing minions without auspex [aus] cannot strike: combat ends in the first round of combat. A vampire can play only one Tenebrous Avatar at superior each combat.

Flavor text: None.

Art notes: A monstruous shadow or a giant dark figure looming.

World of Darkness reference: Tenebrous Avatar is an ability in the lore. "Tenebrous Avatar: The vampire becomes a sentient patch of two-dimensional darkness, immune to damage except fire and sunlight. While in this shadow state they can pass through anything not hermetically sealed, are immune to most harms as described above, and can envelop others to feed without breaking the skin. Those enveloped by a vampire using Tenebrous Avatar suffer the effects of Stygian Shroud."

How does this card address a compelling game need?: This card is to support Lasombra and Hecata combat to give more combat options instead of immortal grapple to stop combat ends. It only works on minions that do not have auspex so it is situational, however the inferior effect is also handy because it allows you to strength strike even at long range.

The fact the superior only works on minions without auspex is flavourful since it is because the minion is not able to detect or see it so the avatar traps them in combat.

Another option to make it more lore-friendly would be to give prevention to non-aggravated damage however not sure if that would not be too strong for oblivion.

Created by: Pedro Valentim
WIth image art using AI software.
04 Jun 2025 15:11 - 05 Jun 2025 23:50

[Submission]: Howling Shambler

Category: Expansion Sets & Card Ideas



Name: Howling Shambler
Cardtype: Retainer
Cost: 1 Blood
Discipline: Oblivion

Wraith with 2 life.
Once each combat, before range is determined, the employer can discard a card requiring oblivion [obl} to get +1 strength for the remainder of combat.

Flavor text: none

Art notes: a ghost in agony or with reaching arms.

World of Darkness reference: Howling Shambler is referenced in VTM lore.

How does this card address a compelling game need?: This is a new retainer to fill in the lack of retainers and to be used by the new lasombra and hecata. It allows the vampire to discard cards with oblivion that are not needed and get more strength for the combat and since it is not unique you can stack them as well to get multiple discards.

At first I considered giving +2 strength instead but with the downside of not allowing the retainer to have additional strikes or maneuvers to long, but I think this way it is reasonable. I am unsure if 1 blood cost though is not too much and should be free instead. It can be used in conjunction with paths in two worlds as well.

Created by: Pedro Valentim
WIth image art using AI software.
31 May 2025 16:22 - 05 Jun 2025 23:46

[Submission]: Cloak the Beast

Category: Expansion Sets & Card Ideas



Name: Cloak the Beast
Cardtype: Action
Cost: 1 Blood
Disciples: Potence and Obfuscate

Inferior potence and obfuscate [pot][obf] (D) Bleed with +1 bleed. If this action is blocked and the opposing minion is not ready after the resulting combat, this vampire can continue the action as if unblocked.
Superior potence and obfuscate [POT][OBF] As above, but at +2 bleed and this vampire gets 1 optional maneuver during that combat.

Flavor text: None

Art notes: Two vampires fighting with a looming shadow on one of them that assists in escaping or fighting. Or two vampires fighting and one of them appears to be a shadow in a looming strange form.

World of Darkness reference: None.

How does this card address a compelling game need?: This is a bleed card to assist bleed bruise decks. It works similarly to show of force but instead of giving strength on the combat it instead gives the option to continue the bleed if you manage to torporize or burn your opponent. At superior it also gives optional maneuver to assist potence combat. It requires dual disciplines so it is not an easy effect to use. It also costs 1 blood which seems appropriate. The disciples are obfuscate and potence to help Nosferatu decks mostly but can be used in other decks. It could also be considered with potence and oblivion instead but I believe obfuscate would be better to give more tools to nosferatu. There is also little reason to make it clan exclusive.

It is a great concept because it rewards you when you are good in combat and they has to risk going into combat to block the bleed. It is still vulnerable to bounces. This rewards combat decks a bit more instead of simple stealth bleed with obfuscate. It can also be used to bluff when you dont have good combat in hand but you scare your prey.

Created by: Pedro Valentim
With card art using AI software.
23 May 2025 15:24

The Summoning + Paths in Two Worlds/Shroud Mastery

Category: Rules Questions

Can I play The Summoning at PRE and either Paths in Two Worlds or Shroud Mastery as the action is announced, if my recruit action will be a wraith or zombie in the first case or a wraith in the second?

Action
Summoning, The
+1 stealth action.
Presence Search your library for an ally or retainer. Show it to all players and put it in your hand (shuffle and discard afterward).
Superior Presence Search your library for an ally. This vampire recruits that ally (requirements and cost apply as normal). Shuffle afterward.

Action modifier
Paths in Two Worlds
Only usable as an action to recruit or employ a wraith or zombie is announced.
Oblivion +1 stealth, even if stealth is not yet needed.
Superior Oblivion As above, and if the action is successful, this vampire can burn 1 blood to unlock after action resolution.

Action Modifier
Shroud Mastery
Necromancy Only usable by a ready vampire other than the acting wraith. The acting wraith gets +1 stealth.
Superior Necromancy Only usable as an action to recruit or employ a wraith is announced. Unlock this vampire after action resolution if this action is successful.
17 May 2025 14:28 - 18 May 2025 11:19

Two-player format updates

Category: Expansion Sets & Card Ideas

www.vekn.net/two-player-format/675-two-player-format-updates

17/05/2025 Update

Contested Titles

EXCEPTION: If two contested vampires (two copies of the same vampire) have a unique title, their title is not contested.

Added cards to the format

47th Street Royals
André the Manipulator
Army of Rats
Auspex
Bewitching Oration
Creeping Sabotage
Disputed Territory
Diversion
Dominate
Double Deuce
Fifth Tradition: Hospitality
Form of the Cobra
Fourth Tradition: Accounting
Line Brawl
Melange
Oblivion
Owl Companion
Oxford University, England
Political Ally
Potence
Protean
Restoration
Revolutionary Council
Sense the Savage Way
Social Charm
Soul Burn
Telepathic Vote Counting
True Love's Face
Visions of Zapathasura

Removed cards from the format

Abbadon
Adrino Manauara
Apportation
Conquer the Beast
Flash
Flávio Gonçalves
Flesh of Marble
Form of the Wolf
Hidden Strength
Indomitability
Keegan
Rat's Warning
Resist Earth's Grasp
Revelation of the Serpent

Decklist updates

Banu Haqim: -2 Resist Earth's Grasp, +2 Swallowed by the Night.
Brujah: +1 47th Street Royals, +1 Oxford University, England, +4 Line Brawl, -2 Ambush, -2 Bum's Rush, -2 Flash, -1 Scalpel Tongue
Gangrel: +1 André the Manipulator, +1 Ragnar Nordstrom, +1 Army of Rats, +2 Carrion Crows, +1 Double Deuce, +2 Rolling with the Punches, -2 Keegan, -3 Flesh of Marble, -2 Form of the Wolf, -1 Life in the City, -1 Mythic Form.
Lasombra: No changes.
Malkavian: No changes.
Ministry: + 4 True Love's Face, +2 Visions of Zapatharusa, -2 Flesh of Marble, -4 Revelation of the Serpent.
Nosferatu: +1 Army of Rats, +2 Creeping Sabotage, +2 Guard Dogs, +1 Owl Companion, -2 Conquer the Beast, -1 Deep Song, -2 Rat’s Warning, +1 Swallowed by the Night.
Salubri: +1 Aniel, +1 Malachi, +1 Seraphina, -3 Abbadon, +2 Rolling with the Punches, +2 Soak, -2 Hidden Strength, -2 Indomitability.
Toreador: +2 Marcos Belegrad, -2 Flavio Gonçalves, +1 Disputed Territory, +2 Pursuit, +3 Weighted Walking Stick, -1 Domain Challenge, -2 Flash, -3 Resist Earth's Grasp.
Tremere: +1 Melange, +1 Mirror Walk, +1 Rego Motum, +1 Soul Burn, -3 Apportation, -1 Blood Fury.
Tzimisce: +1 Ángel Guerrero, +2 Clara Hjortshøj, +2 Whisper, +1 Carrion Crows, +1 Guard Dogs, +1 Obedient Flesh, +1 One with the Land, -4 Adrino Manauara, -3 Flesh of Marble, -1 Rat’s Warning.
Ventrue: +1 Political Ally, +1 Rolling with the Punches, +2 Soak, -1 Domain Challenge, -3 Hidden Strength.
28 Apr 2025 12:38 - 04 May 2025 15:03

TWD - Torneio mensal, Curitiba 26/04/25

Category: Event Reports and TWD

Torneio Mensal Curitiba
April 26nd, 2025
Curitiba - Parana - Brasil
Standard Constructed
2R+F
12 Players
Daniel Suzuki (#6070065) won with 3 VP in the finals

www.vekn.net/event-calendar/event/12276


Deck Name: lanewnoc
Author: Daniel Suzuki

Crypt (12 cards, min=18 max=34 avg=6.58)
========================================
2x Gnaeus Aemilius Augustinus 9 DOM OBL POT PRO tha prince Lasombra:6
2x Yewon Ong 8 DOM OBL POT for prince Lasombra:6
2x María del Toro 7 DOM OBL POT prince Lasombra:6
1x Rinaldo Albizzi 7 DOM OBL POT pre primogen Lasombra:6
1x Aintzane Arriaga 6 DOM OBL POT Lasombra:6
1x Kamaluddin 6 DOM OBL for pot primogen Lasombra:6
1x Azucena 5 DOM OBL pot Lasombra:6
1x Braden White 4 dom obl pot Lasombra:6
1x Araceli "Celia" Rivera 3 dom obl Lasombra:6

Library (90 cards)
==================
Master (17; 4 trifle)
1x Anarch Troublemaker
1x Dreams of the Sphinx
1x Elysian Fields
1x Giant's Blood
1x Line, The
1x Papillon
1x Pentex(TM) Subversion
3x Perfectionist
1x Political Hunting Ground
2x Sudden Reversal
2x Vessel
2x Villein

Action (13)
1x Far Mastery
8x Govern the Unaligned
4x Shroud of Decay

Ally (12)
12x Spectral Servitor

Action Modifier (22)
4x Conditioning
2x Consign to Oblivion
4x Shadow Cast
4x Shadow Cloak
4x Stygian Shroud
4x Where the Veil Thins

Reaction (17)
6x Deflection
1x Delaying Tactics
4x On the Qui Vive
2x Redirection
4x Shadow Sentinel

Combat (8)
6x Pass Through Shadow
2x Touch of Oblivion

Event (1)
1x Unmasking, The
25 Mar 2025 08:12 - 02 Apr 2025 08:02

TWD - Hungarian Qualifier Series #2

Category: Event Reports and TWD

Second Tradition: Domain - HQS#2
Hatvan, Hungary
March 23th, 2025
42 players
3R + F

Norbert Nagy's Tournament Winning Deck with 4 VPs in the Finals

www.vekn.net/event-calendar/event/12050

Decklists and seating order on Finals

|
V

Warning: Spoiler!

Tournament winning deck

Deck Name: SB Ministry
Author: Norbert Nagy

Crypt (12 cards, min=20 max=32 avg=6.5)
=======================================
2x Nonu Dis 8 OBF PRE PRO for Ministry:6
2x Sergio Bueno 8 OBF PRE PRO aus pot baron Ministry:6
2x Vivian VI 7 PRE PRO obf tha baron Ministry:6
2x Elisha Tucker 6 PRE cel obf pro baron Ministry:6
1x Crystal Lynn 6 OBF PRE PRO Ministry:6
1x Doctor Morocco 5 PRO cel obf pre Ministry:6
1x Jenny Silver 5 PRE PRO obf Ministry:6
1x Marcel 4 obf pre pro Ministry:6

Library (89 cards)
==================
Master (23; 8 trifle)
1x Anarch Railroad
1x Archon Investigation
1x Carfax Abbey
1x Club Illusion
1x Coven, The
3x Dabbler
1x Direct Intervention
2x Dreams of the Sphinx
2x Garibaldi-Meucci Museum
2x Information Highway
1x Opium Den
2x Powerbase: Los Angeles
1x Secure Haven
3x Villein
1x Wash

Action (12)
1x Entrancement
11x Platinum Protocol, The

Ally (1)
1x Saatet-ta

Action Modifier (21)
4x Elder Impersonation
3x Enchanting Gaze
2x Faceless Night
2x Lost in Crowds
1x Monkey Wrench
6x Revelation of the Serpent
3x Spying Mission

Action Modifier/Combat (2)
2x Swallowed by the Night

Action Modifier/Reaction (2)
2x Form of the Bat

Reaction (20)
6x Bait and Switch
2x Delaying Tactics
4x On the Qui Vive
4x Organized Resistance
4x Party Out Of Bounds

Combat (8)
4x Earth Meld
4x Form of Mist
11 Mar 2025 22:31

Vampire: Elder Kindred Network Newsletter February 2025

Category: News and Announcements

Nice to see the frontcards of the new blood Hecata and Lasombra, but i was thinking that the other three (ravnos, salubri and tzismisce) will show up first

Oblivion needed more cards fast to be good!

Might already by good. :)
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