file Upcomming Bloodlines set, what's needed?

26 Apr 2016 21:41 #76669 by GreyB
Not all bloodlines are intentionally paired with other clans and the only ones that have a successful pairing either share 2 in-clan disciplines (Kiasyd/Lasombra) or have a single powerful disposable vampire (tupdog). The concept of bloodline clan pairing as a theme utilising outferior disciplines simply failed. I like the concept, but fail to see potential, it ultimately boils down to which disciplines do the chosen vampires have in common, bloodlines or not.

It takes a tupdog to happily marry 2 clans that don't share any disciplines, thats food for thought right there.

:garg: :VIS: :POT: :FOR: :flight: -1 Strength

Please Log in or Create an account to join the conversation.

More
29 Apr 2016 11:59 #76703 by Saupiquet
It has been discussed a lot : melee weapons enhancement !

It's not only relative to bloodlines but could be pushed in this set.

:POT: :VAL: :TEM: :AUS: - !salu! :trub: :tzim:

Please Log in or Create an account to join the conversation.

More
29 Apr 2016 14:48 #76705 by Ankha

It has been discussed a lot : melee weapons enhancement !

It's not only relative to bloodlines but could be pushed in this set.

The current melee weapons suck, why trying to improve them?

We'd rather need decent melee weapons instead of focusing on "how can I use my Bang Nakh?"

Prince of Paris, France
Ratings Coordinator, Rules Director

Please Log in or Create an account to join the conversation.

More
29 Apr 2016 18:21 #76709 by GreyB

It has been discussed a lot : melee weapons enhancement !

It's not only relative to bloodlines but could be pushed in this set.

The current melee weapons suck, why trying to improve them?

We'd rather need decent melee weapons instead of focusing on "how can I use my Bang Nakh?"


True, current melee weapons suck. Though it is possible to add cards that give melee weapons a benefit over guns, which might be needed even if new cooler melee weapons are added. It should be easier to do aggravated damage with melee weapons for example, perhaps some cards that avoid grapples at the cost of a combat card. Some cards that give melee weapons a benefit in close quarter combat while guns dominate the ranged combat.

Not sure it should be done in the upcoming bloodline set though, perhaps something for our sword wielding furies the !Salubri.

:garg: :VIS: :POT: :FOR: :flight: -1 Strength

Please Log in or Create an account to join the conversation.

More
30 Apr 2016 00:28 #76711 by Loughman
Zombie Apocalypse
than: 1 Pool. tap X zombie allies to do X unpreventable damage to a minion

THAN: 1 Pool. tap X zombies allies to do X pool damage to a Meth
The following user(s) said Thank You: ReverendRevolver

Please Log in or Create an account to join the conversation.

More
30 Apr 2016 13:18 - 02 May 2016 02:35 #76714 by Maddog
Maybe if they made melee weapons a "hand strike" you could use them when being immortal grapple/(d) or with immortal grapple like Bundi.Then possibly way more players may use, them instead of them gathering dust.

Giving melee weapons a built in maneuver might be useful also.If I use weapons it's range guns with built in maneuver not melee due to limitations and lack of value vs other range options.
Last edit: 02 May 2016 02:35 by Maddog.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.071 seconds
Powered by Kunena Forum