Library card redesign
19 Aug 2016 10:45 #77954
by Lönkka
Could it be that the text used is from the rewording/ standardization project Pascal and Vincent have done?
Replied by Lönkka on topic Library card redesign
The are some differences in Call The Wild Hunt text.
The limitation is missing and the wording of the inferior level is slightly different.
Could it be that the text used is from the rewording/ standardization project Pascal and Vincent have done?
Finnish
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19 Aug 2016 13:30 #77956
by Ankha
The inferior formulation has changed because of www.vekn.net/output-changes#R0174 :
R0174 : X is immune to Y cards
Replace with 'Y cards played on X have no effect on him or her'. Ex : X = vampire, Y = frenzy. 'Immune' is reserved to damage.
Same for 'When another minion plays X, this vampire can burn 1 blood to be immune to the effects of that card.' => '... this vampire can burn 1 blood. If he or she does so, that card have no effect on him or her.' (Resilient Mind)
(the reason is that "immune" had an unclear scope, especially concerning "bad"/"good" things)
Replied by Ankha on topic Library card redesign
The restriction is in the CSV file but doesn't appear for some reason in Ke's card.
The are some differences in Call The Wild Hunt text.
The limitation is missing and the wording of the inferior level is slightly different.
Could it be that the text used is from the rewording/ standardization project Pascal and Vincent have done?
The inferior formulation has changed because of www.vekn.net/output-changes#R0174 :
R0174 : X is immune to Y cards
Replace with 'Y cards played on X have no effect on him or her'. Ex : X = vampire, Y = frenzy. 'Immune' is reserved to damage.
Same for 'When another minion plays X, this vampire can burn 1 blood to be immune to the effects of that card.' => '... this vampire can burn 1 blood. If he or she does so, that card have no effect on him or her.' (Resilient Mind)
(the reason is that "immune" had an unclear scope, especially concerning "bad"/"good" things)
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19 Aug 2016 19:46 #77957
by Ke.
Thanks; there was a bug that skipped the initial requirement — that's been fixed.
As Ankha mentioned; these are using the new card text.
Replied by Ke. on topic Library card redesign
The are some differences in Call The Wild Hunt text.
The limitation is missing and the wording of the inferior level is slightly different.
Thanks; there was a bug that skipped the initial requirement — that's been fixed.
As Ankha mentioned; these are using the new card text.
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19 Aug 2016 19:48 #77958
by Ke.
Agreed; I've added a rule which ensures a line break after "life."
Replied by Ke. on topic Library card redesign
And it looks awful. Need to be fixed.
Agreed; I've added a rule which ensures a line break after "life."
The following user(s) said Thank You: Lech
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19 Aug 2016 21:11 #77959
by Ankha
Replied by Ankha on topic Library card redesign
Telepathic Misdirection has the "Costs 1 blood." sentence, but not Call the Great Beast...
Here are some randomish side by side comparisons:
All are cool exept "costs 1 blood" phrase
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20 Aug 2016 08:45 - 20 Aug 2016 08:47 #77960
by Ke.
The logic behind this was to ensure that the blood drop was not hanging by itself; it was grouped together with the effects by the black box — the cost as text was added if there were not any other requirements to fill the black void. This had two effects. 1. It allowed working with existing art easier, 2. It aided new players.
I've since reworked the layout logic and removed the text.
Replied by Ke. on topic Library card redesign
Telepathic Misdirection has the "Costs 1 blood." sentence, but not Call the Great Beast...
The logic behind this was to ensure that the blood drop was not hanging by itself; it was grouped together with the effects by the black box — the cost as text was added if there were not any other requirements to fill the black void. This had two effects. 1. It allowed working with existing art easier, 2. It aided new players.
I've since reworked the layout logic and removed the text.
Last edit: 20 Aug 2016 08:47 by Ke..
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