Card idea: Trust no One
16 Aug 2011 13:17 #8262
by Ankha
Card idea: Trust no One was created by Ankha
Name: Trust no One
Cardtype: Political Action
Successful referendum means each Methuselah burns 2 pool for each ally he or she controls.
Useful against full-ally decks (including Imbues). Useful in a Informant deck. Useless otherwise.
It should be better than the never-used Kindred Segregation.
Thoughts?
Cardtype: Political Action
Successful referendum means each Methuselah burns 2 pool for each ally he or she controls.
Useful against full-ally decks (including Imbues). Useful in a Informant deck. Useless otherwise.
It should be better than the never-used Kindred Segregation.
Thoughts?
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16 Aug 2011 13:26 #8263
by jhattara
Jussi Hattara 
Webmaster Extraordinaire 
Finnish
Politics!
Replied by jhattara on topic Re: Card idea: Trust no One
I'd say this is a prime example of bad card design.




Finnish

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16 Aug 2011 13:41 #8265
by Pendargon
Replied by Pendargon on topic Re: Card idea: Trust no One
Well, better than kindred segregation. But still not totally sold.
Name: Trust no One
Cardtype: Political Action
Select one or more Methuselahs. Successful referendum means each chosen Methuselah burns 1 pool plus 2 additional pool for each ally he or she controls.
Like this, i feel, a copy of it would find a way in a political deck, as it gives you at least some pool damage to your prey even if he does not have allies, and prevents heavy damage cross-table just because they have, say, Mylan and carlton.
Text i just edited from Neonate breach, which functions in more-less same way, and is seeing playtime. B)
Name: Trust no One
Cardtype: Political Action
Select one or more Methuselahs. Successful referendum means each chosen Methuselah burns 1 pool plus 2 additional pool for each ally he or she controls.
Like this, i feel, a copy of it would find a way in a political deck, as it gives you at least some pool damage to your prey even if he does not have allies, and prevents heavy damage cross-table just because they have, say, Mylan and carlton.
Text i just edited from Neonate breach, which functions in more-less same way, and is seeing playtime. B)







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16 Aug 2011 14:12 #8267
by Ankha
Replied by Ankha on topic Re: Card idea: Trust no One
If you don't say why you think it's a bad card design, it's not very interesting.I'd say this is a prime example of bad card design.
I like your version, so the card isn't totally useless if noone controls allies.Well, better than kindred segregation. But still not totally sold.
Name: Trust no One
Cardtype: Political Action
Select one or more Methuselahs. Successful referendum means each chosen Methuselah burns 1 pool plus 2 additional pool for each ally he or she controls.
Like this, i feel, a copy of it would find a way in a political deck, as it gives you at least some pool damage to your prey even if he does not have allies, and prevents heavy damage cross-table just because they have, say, Mylan and carlton.
The following user(s) said Thank You: Pendargon
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16 Aug 2011 15:22 #8270
by Mael
Replied by Mael on topic Re: Card idea: Trust no One
I think it's terrible card design. Against an Imbued, Shabling Hordes, Nephandus, Kazars Diary, War Ghoul, etc type of deck, it could cause someone to instantly lose from a dominant position.
I have on several occasions seen (or had) ready regions of more than 10 allies, which would mean losing 20 pool to a single political action.
Neonate Breach can do a maximum of 4 pool damage.
The only other action I've seen that can potentially do as much damage is Revolutionary Council, but that requires a lot of setup on the part of the acting player.
I have on several occasions seen (or had) ready regions of more than 10 allies, which would mean losing 20 pool to a single political action.
Neonate Breach can do a maximum of 4 pool damage.
The only other action I've seen that can potentially do as much damage is Revolutionary Council, but that requires a lot of setup on the part of the acting player.
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16 Aug 2011 16:09 #8280
by Pendargon
Replied by Pendargon on topic Re: Card idea: Trust no One
If imbued, Khazar or shambler player lose from a dominant position, i call that good! B)







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