Horrific Countenance
21 May 2012 12:23 #30849
by Ankha
You can't play cards before you have the impulse, sure. But you have to play Deflection in the window that opens immediately when the condition is met. So if one stays one step above the impulse level of detail, you have to play Deflection immediately after blocks are declined.
Replied by Ankha on topic Re: Horrific Countenance
It's because either you're playing on words, or you don't get the idea.
Unless I'm mistaken, you're wrong: you have to play Deflection immediately after blocks are declined, *as soon as you have the impulse*. That's why you have to wait until the acting minion increases the bleed amount or declines to do so.Rulings on cards like Deflection suggest that "when" means "within timing window x": you don't have to play Deflection immediately after blocks are declined.
If you don't play Deflection at that time, it's too late. (And I don't really understand when you would play it otherwise).
You may do something else of course when you have the impulse, eg. reduce the bleed amount with Telepathic Counter. The impulse then goes back to the acting minion. When you get the impulse back, you could still play Deflection because you're still in the "after blocks are declined" immediate window.
If you can play Telepathic Counter and the opponent can play Conditioning before Deflection but after blocks are declined then that, to me, plainly suggests that you don't have to play Deflection immediately.
You can't play cards before you have the impulse, sure. But you have to play Deflection in the window that opens immediately when the condition is met. So if one stays one step above the impulse level of detail, you have to play Deflection immediately after blocks are declined.
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21 May 2012 12:46 #30850
by drnlmza
(emphasis added in both quotes)
--
National Coordinator
South Africa
Replied by drnlmza on topic Re: Horrific Countenance
Latest card text disagrees.Well, yes there is a ruling on playing action modifiers after combat/action resolution: you can't do it unless card text explicitly allows you to. POoT doesn't have that text and yet, for some reason, the standing ruling is that it can be played after action resolution.
[obt] This vampire burns 1 blood to get +1 stealth.
[tem] +1 stealth.
[TEM] Playable after combat. After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready).
(emphasis added in both quotes)
--
National Coordinator
South Africa
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21 May 2012 12:51 - 21 May 2012 12:53 #30851
by Ankha
Replied by Ankha on topic Re: Horrific Countenance
I've re-read all the rulings and try to summarize them here:
1/ you can't play action modifiers/reaction after an action has resolved, except if there is an explicit card text allowing to do so
groups.google.com/group/rec.games.trading-cards.jyhad/browse_thread/thread/62decbb2f585c223/25a4780627496c6e
2/ Wake cards are not subject to this ruling (same thread)
3/ Pocket out of Time is not subject to this ruling, through an unclear/unconfirmed ruling of LSJ groups.google.com/group/rec.games.trading-cards.jyhad/msg/0bdd478084d856f4
Point 3 may be confirmed or reversed by Floppy (for consistency), or the card may be errated to allow this use. EDIT: as drnlmza pointed out, card has been errated to be playable after combat.
Point 1 forbids playing Horrific Countenance after a block (no explicit clause such as "after he or she blocks")
4/ "after" means "immediatly after" groups.google.com/group/rec.games.trading-cards.jyhad/msg/4410c3fc69e989a8 and www.vekn.net/index.php/forum/6-rules-questions/16788-new-psyche-and-telepathic-tracking?limit=10&start=30#18827. Pascal Bertrand will confirm (or not) the fact that "when" means "immediatly when".
Ruling 4 would mean that Horrific Countenance must be played immediately (=during the first impulse window) when the condition is met, ie. the action is blocked. You can't play it later during the action because sometime during the action, the condition was met. (And ruling #1 forbids it anyway).
1/ you can't play action modifiers/reaction after an action has resolved, except if there is an explicit card text allowing to do so
groups.google.com/group/rec.games.trading-cards.jyhad/browse_thread/thread/62decbb2f585c223/25a4780627496c6e
2/ Wake cards are not subject to this ruling (same thread)
3/ Pocket out of Time is not subject to this ruling, through an unclear/unconfirmed ruling of LSJ groups.google.com/group/rec.games.trading-cards.jyhad/msg/0bdd478084d856f4
Point 3 may be confirmed or reversed by Floppy (for consistency), or the card may be errated to allow this use. EDIT: as drnlmza pointed out, card has been errated to be playable after combat.
Point 1 forbids playing Horrific Countenance after a block (no explicit clause such as "after he or she blocks")
4/ "after" means "immediatly after" groups.google.com/group/rec.games.trading-cards.jyhad/msg/4410c3fc69e989a8 and www.vekn.net/index.php/forum/6-rules-questions/16788-new-psyche-and-telepathic-tracking?limit=10&start=30#18827. Pascal Bertrand will confirm (or not) the fact that "when" means "immediatly when".
Ruling 4 would mean that Horrific Countenance must be played immediately (=during the first impulse window) when the condition is met, ie. the action is blocked. You can't play it later during the action because sometime during the action, the condition was met. (And ruling #1 forbids it anyway).
Last edit: 21 May 2012 12:53 by Ankha.
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21 May 2012 13:01 - 21 May 2012 13:06 #30852
by jamesatzephyr
No, I just don't answer some of them. I don't have to try to avoid anything. I get to choose what I respond to! Please do not treat people as slaves who have to do everything in their power to please you.
When you state things that are factually incorrect, I will correct them. And since you have repeatedly made horrific mis-statements in this thread, I've corrected them.
It got errata, because LSJ felt it deserved it. And it was apparently causing problems for people. Which is exactly what I've said all along - designer intent is relevant if there's a problem.
Horrific Countenance doesn't cause this problem, because an unblockable action after it has resolved is pointless.
This is not evasion. This is that you don't like the answer you're getting.
Yes. Because what you are arguing for is that if you don't like a ruling, you'll just yell that you need "designer intent" clarified and get it reviewed. I honestly don't know if the designer thought about this situation.
Pretty much every ruling is disliked by someone, so then we have dozens of people saying "Let's not play by card text and existing rulings - I want this changed!" Like you're doing here.
Then you have the existing rules and rulings. Horrific Countenance cannot be played after resolution, because it lacks explicit card text.
Done deal, by your own admission.
So, here, you get the correct ruling and then demand designer intent and reviews. Since you have the ruling that is - by your own admission - good enough for you, continuing your increasingly bizarre arguments is not logical. I can't help it if you do illlogical things that upset you.
Your argument here has not been couched in logic. Indeed, it's been couched in "designer intent" (which isn't discoverable by logic - indeed, the exact opposite is true), calls for reviews, calls for ignoring precedent, and the fact that you don't like the current ruling. It is not logical to overturn precedent for no reason. Therefore, I conclude that you don't want an argument about logic, despite your protestations.
Replied by jamesatzephyr on topic Re: Horrific Countenance
2.You are consistently trying to avoid answering my questions.
No, I just don't answer some of them. I don't have to try to avoid anything. I get to choose what I respond to! Please do not treat people as slaves who have to do everything in their power to please you.
On the other hand you are constantly trying to prove me wrong.
When you state things that are factually incorrect, I will correct them. And since you have repeatedly made horrific mis-statements in this thread, I've corrected them.
That is not how discussion should look like. I asked about Pocket Out of Time and other things, but you stay silent about those.
It got errata, because LSJ felt it deserved it. And it was apparently causing problems for people. Which is exactly what I've said all along - designer intent is relevant if there's a problem.
Horrific Countenance doesn't cause this problem, because an unblockable action after it has resolved is pointless.
This is not evasion. This is that you don't like the answer you're getting.
3.You want me to look thru 3000 cards to find out
interactions?
Yes. Because what you are arguing for is that if you don't like a ruling, you'll just yell that you need "designer intent" clarified and get it reviewed. I honestly don't know if the designer thought about this situation.
Pretty much every ruling is disliked by someone, so then we have dozens of people saying "Let's not play by card text and existing rulings - I want this changed!" Like you're doing here.
I would say - Play with standing rules. When a dispute rises - ask, and I'll answer to the best of my knowledge. If that was good for LSJ, it's good enough for me.
Then you have the existing rules and rulings. Horrific Countenance cannot be played after resolution, because it lacks explicit card text.
Done deal, by your own admission.
And that is what I am doing now. I ask about any situation I run into that does not seem logical to me, and almost every time I have to spend hours and hours in argument with you.
So, here, you get the correct ruling and then demand designer intent and reviews. Since you have the ruling that is - by your own admission - good enough for you, continuing your increasingly bizarre arguments is not logical. I can't help it if you do illlogical things that upset you.
Your argument here has not been couched in logic. Indeed, it's been couched in "designer intent" (which isn't discoverable by logic - indeed, the exact opposite is true), calls for reviews, calls for ignoring precedent, and the fact that you don't like the current ruling. It is not logical to overturn precedent for no reason. Therefore, I conclude that you don't want an argument about logic, despite your protestations.
Last edit: 21 May 2012 13:06 by jamesatzephyr.
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21 May 2012 13:15 - 21 May 2012 13:29 #30853
by Megabaja
Ignorance is bliss.
Cypher, Matrix
Replied by Megabaja on topic Re: Horrific Countenance
@Anka
1.You haven't read whole topic.
2.You haven't read text on the Forced Vigilance where "immediately" means after combat.
3.You did not take into consideration Edge of The World, or the fact that POoT was errated a few months ago, while Horrific Countenance is a rarely played card, that was not errated even once for 15 years.
You are trying to solve this hastily - please try not to.
Horrific Countenance
Type: Action Modifier
Requires: Protean
Cost: 4 blood
Only usable when this vampire is blocked.
[pro] Untap the blocking minion. This action is not blocked, and it is now unblockable.
If you follow ruling no.1 then HC in not playable at all.
Block needs to occur for this card to be playable. Combat is a part of block. There is no "would be blocked" clause, as there is no "playable after combat, if any" either. You (or somebody who does errata for cards) can take this card on a two different ways. I'm implying that this card is more useful as expensive "action continues" than as expensive "block fails".
Try to read all of the topic carefully before you make a rush decision.
EDIT:
@James:
I already told you on the other topic - try not to act in that manner. I find it offensive, and I'm not the only one. If you are not feeling o.k. about my arguments, do not post on my topics. In fact, try to avoid communication with me altogether. It may be for the best.
1.You haven't read whole topic.
2.You haven't read text on the Forced Vigilance where "immediately" means after combat.
3.You did not take into consideration Edge of The World, or the fact that POoT was errated a few months ago, while Horrific Countenance is a rarely played card, that was not errated even once for 15 years.
You are trying to solve this hastily - please try not to.
Point 1 forbids playing Horrific Countenance after a block (no explicit clause such as "after he or she blocks")
Horrific Countenance
Type: Action Modifier
Requires: Protean
Cost: 4 blood
Only usable when this vampire is blocked.
[pro] Untap the blocking minion. This action is not blocked, and it is now unblockable.
If you follow ruling no.1 then HC in not playable at all.
Block needs to occur for this card to be playable. Combat is a part of block. There is no "would be blocked" clause, as there is no "playable after combat, if any" either. You (or somebody who does errata for cards) can take this card on a two different ways. I'm implying that this card is more useful as expensive "action continues" than as expensive "block fails".
Try to read all of the topic carefully before you make a rush decision.
EDIT:
@James:
I already told you on the other topic - try not to act in that manner. I find it offensive, and I'm not the only one. If you are not feeling o.k. about my arguments, do not post on my topics. In fact, try to avoid communication with me altogether. It may be for the best.
Ignorance is bliss.
Cypher, Matrix

Last edit: 21 May 2012 13:29 by Megabaja.
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21 May 2012 13:28 - 21 May 2012 13:33 #30855
by jamesatzephyr
Incorrect.
No, the words "play after combat, if any" do that. The same is found on Cats' Guidance.
Incorrect.
Incorrect.
Put the crack pipe down. The card tells you to play it when you're blocked. That's when you play it. At the point you're blocked. The Golden Rule of Cards says... I can be played at the time I tell you to play me!
Seriously, this is just beyond farcical now.
Replied by jamesatzephyr on topic Re: Horrific Countenance
1.You haven't read whole topic.
Incorrect.
2.You haven't read text on the Forced Vigilance where "immediately" means after combat.
No, the words "play after combat, if any" do that. The same is found on Cats' Guidance.
3.You did not take into consideration Edge of The World, or the fact that POoT was errated a few months ago, while Horrific Countenance is a rarely played card, that was not errated even once for 15 years.
Incorrect.
You are trying to solve this hastily
Incorrect.
If you follow ruling no.1 then HC in not playable at all.
Put the crack pipe down. The card tells you to play it when you're blocked. That's when you play it. At the point you're blocked. The Golden Rule of Cards says... I can be played at the time I tell you to play me!
Seriously, this is just beyond farcical now.
Last edit: 21 May 2012 13:33 by jamesatzephyr.
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