Horrific Countenance
It comes for ruling #4.
I'm not sure I understand. What and where is ruling #4?
Timing "after" means "immediately after".
timing "when" should mean "immediately when", contrary to "some time after the when condition is met".
Why should "when" be defined that way, as opposed to "while in timing window x", where window x could encompass, for example, a block combat and all it's steps?
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Check my summary post above.
It comes for ruling #4.
I'm not sure I understand. What and where is ruling #4?
Because 1/ it matches the current rulings
Timing "after" means "immediately after".
timing "when" should mean "immediately when", contrary to "some time after the when condition is met".
Why should "when" be defined that way, as opposed to "while in timing window x", where window x could encompass, for example, a block combat and all it's steps?
2/ it follows the same pattern as "after" (see ruling 4)
3/ many games work like this (including card games such as Magic, Games of Thrones), so it's easier to remind, understand and learn. They trigger at the moment the condition is met, not later.
But as you state it, it seems to have the same meaning.
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> Then, to LSJ:
> How does one tell when text is reminder text, and when it is rules
> text?
> Is it simply by way of redundancy?
Yes.
And what exactly does "way of redundancy" mean?
Name: Forced Vigilance
Cardtype: Reaction
Cost: 1 blood
Discipline: Fortitude[for] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
Same card text for Cats' Guidance.
The important text is in bold. Text between parenthesis is not reminder text.
See. I could think that, in the above case, text in parenthesis is redundant, since outside of parenthesis is clearly written immediately. And in your theory immediately means before combat (or anything else, for that matter).
When? When the card tells so.
And no, combat doesn't start immediately after block if you play a card that must be played at that time. Eg. Obedience.
Obedience has a clear text that indicates that timing window is "when about to enter combat". This card does not have such text (or any similar). State of being blocked is lasting, as Suoli already wrote. Edit: And Change of Target and other similar cards have "play before combat" text in parenthesis.
Timing "after" means "immediately after".
In a case of Forced Vigilance it does not. It means after combat. As I already said.
@Edge of the World has text: Only usable if you have gained a victory point during this action
And this card in not usable at all, since it does not have "play after resolution of an action" or similar text and you gain VP after your action resolves, and not while it is lasting? Or is it usable after resolution after all?
Ignorance is bliss.
Cypher, Matrix

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@Edge of the World has text: Only usable if you have gained a victory point during this action
And this card in not usable at all, since it does not have "play after resolution of an action" or similar text and you gain VP after your action resolves, and not while it is lasting? Or is it usable after resolution after all?
See, a potential problem like this - making a card possibly unplayable - is exactly the sort of situation where clarificatory text or errata may be necessary.
This does not mean that other cards, which do not suffer from this problem because they are playable in quite ordinary fashions, suddenly get rewritten too. That would not be logical. It would be the very opposite of logical.
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Quoting random text (no link?) that is unclear is dishonest when you have 4 full link stating clearly that text between parenthesis is not always reminder text.
And what exactly does "way of redundancy" mean?> Then, to LSJ:
> How does one tell when text is reminder text, and when it is rules
> text?
> Is it simply by way of redundancy?
Yes.
On my side, I could think that you're playing dumb on purpose. The text between parenthesis is not reminder text. It indicates clearly when the card is played. Without it, some people would think the card would/could be played before combat, some others only after.
Name: Forced Vigilance
Cardtype: Reaction
Cost: 1 blood
Discipline: Fortitude[for] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
Same card text for Cats' Guidance.
The important text is in bold. Text between parenthesis is not reminder text.
See. I could think that, in the above case, text in parenthesis is redundant, since outside of parenthesis is clearly written immediately. And in your theory immediately means before combat (or anything else, for that matter).
So the card is not playable at the only moment it would have a real effect? You'd better tear your Sniper Rifle into pieces then too, because with the current wording, you can't use it neither to set the range.
When? When the card tells so.
And no, combat doesn't start immediately after block if you play a card that must be played at that time. Eg. Obedience.
Obedience has a clear text that indicates that timing window is "when about to enter combat". This card does not have such text (or any similar). State of being blocked is lasting, as Suoli already wrote. Edit: And Change of Target and other similar cards have "play before combat" text in parenthesis.
Unless you're smart and you play the card when it is meant to be played.
This is ludicrous and I can't help if you disagree with the current ruling stated by LSJ and confirmed by Pascal Bertrand. You should apply to the rulemonger's job so you could build your own rules.
Timing "after" means "immediately after".
In a case of Forced Vigilance it does not. It means after combat. As I already said.
Ask the rulemonger, I don't create rulings.@Edge of the World has text: Only usable if you have gained a victory point during this action
And this card in not usable at all, since it does not have "play after resolution of an action" or similar text and you gain VP after your action resolves, and not while it is lasting? Or is it usable after resolution after all?
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