file Additional strikes?

26 Nov 2012 09:28 #41746 by Pascal Bertrand
Yes.

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26 Nov 2012 12:07 #41750 by drnlmza
Replied by drnlmza on topic Re: Additional strikes?
If you're only allowed to gain additional strikes immediately after normal resolution strike, how does gaining strikes from multiple source work now? Declare all such strikes up front?

We seem to be exchanging weakening Wind Dance for weakening Quickness and Hell-for-Leather at cel.

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National Coordinator
South Africa

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26 Nov 2012 14:14 #41756 by Klaital
Replied by Klaital on topic Re: Additional strikes?

If you're only allowed to gain additional strikes immediately after normal resolution strike, how does gaining strikes from multiple source work now? Declare all such strikes up front?

We seem to be exchanging weakening Wind Dance for weakening Quickness and Hell-for-Leather at cel.


I don't really see how that is weakening Quickness and HfL, thats how additional strikes have always worked, you declare all you are going to take at same time.

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26 Nov 2012 15:02 #41758 by drnlmza
Replied by drnlmza on topic Re: Additional strikes?

I don't really see how that is weakening Quickness and HfL, thats how additional strikes have always worked, you declare all you are going to take at same time.


They haven't worked that way since late 2000 - see the LSJ ruling (listed under general rulings, Combat in the ruling list) I quoted earlier.

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South Africa

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26 Nov 2012 19:20 #41780 by Juggernaut1981

They haven't worked that way since late 2000 - see the LSJ ruling (listed under general rulings, Combat in the ruling list) I quoted earlier.

In practice people have assumed that you must gain all of your additional strikes after the very first pair of strikes resolve. That's the way I've always thought that it worked.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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26 Nov 2012 20:12 #41787 by Pendargon
Replied by Pendargon on topic Re: Additional strikes?

They haven't worked that way since late 2000 - see the LSJ ruling (listed under general rulings, Combat in the ruling list) I quoted earlier.

In practice people have assumed that you must gain all of your additional strikes after the very first pair of strikes resolve. That's the way I've always thought that it worked.


not here it was not...
Here we played it like this :

Normal strikes.

player one : hand strike
Player two: hand strike

resolve strikes

player one : Blur
Player two : Blur

player one :My first blur additional strike is dodge
Player two: My first blur additional strike is hand strike

resolve strikes

Player one : my second blur strike is hand strike
Player two : my second blur strike is pushing the limit

Resolve strikes

Player one : i have no more additional strikes
Player two : i play hell for leather at cel

player two: my hell for leather strike is pushing the limit

Resolve strikes



And i never met players that played it differently, in other playgroups outside my country as well

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:
The following user(s) said Thank You: drnlmza

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