Additional strikes?
28 Nov 2012 10:55 #41936
by Ohlmann
... because the way rules are here and now, Wind Dance sup' is most often the same thing as Wind dance inf'. Granted, wind dance ain't all that hot anyway.
Replied by Ohlmann on topic Re: Additional strikes?
And anyway, why do we need to change anything when the rules work just fine like they are?
... because the way rules are here and now, Wind Dance sup' is most often the same thing as Wind dance inf'. Granted, wind dance ain't all that hot anyway.
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28 Nov 2012 11:33 #41937
by Ankha
Replied by Ankha on topic Re: Additional strikes?
To match the current rules and clarifications, the rulebook should be written this way (or something approaching):
Additional Strikes: Some cards and effects allow a minion to make additional strikes during the current round of combat. Additional strikes areannounced (gained) and performed (used) only gained after the first pair of strikes are completed has been resolved. The acting minion decides whether or not to gain additional strikes before the opposing minion, as usual. Additional strikes are handled by having another choose strike phase and resolve strike phase in which only the minions with additional strikes may play strike cards. All additional strikes take place at the same range. This is repeated as necessary. A minion cannot use more than one card or effect to gain additional strikes per round of combat. Some effects grant additional strikes that do not count against this limit; in that case, any extra source of additional strikes are gained only after the last pair of additional strikes gained by the minion has been resolved.
Additional Strikes: Some cards and effects allow a minion to make additional strikes during the current round of combat. Additional strikes are
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28 Nov 2012 18:11 #41957
by ICL
Replied by ICL on topic Re: Additional strikes?
How do all of these proposed changes interact with first strike?
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28 Nov 2012 20:28 #41958
by Ankha
Replied by Ankha on topic Re: Additional strikes?
It doesn't change anything. Strikes with first strike are declared as normal, and resolve before any classic non-first strike in the same pair of strike (but is "beaten" by dodge and s:ce as usual).How do all of these proposed changes interact with first strike?
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28 Nov 2012 23:03 #41968
by Blooded Sand
Um, hello?
It's called THIRD strike?
Replied by Blooded Sand on topic Re: Additional strikes?
It doesn't change anything. Strikes with first strike are declared as normal, and resolve before any classic non-first strike in the same pair of strike (but is "beaten" by dodge and s:ce as usual).How do all of these proposed changes interact with first strike?
Um, hello?

It's called THIRD strike?









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28 Nov 2012 23:26 #41972
by Adonai
The fix for first strike is to remove it from the game.

(5 crypt cards are impacted, 16 library cards)
Replied by Adonai on topic Re: Additional strikes?
How do all of these proposed changes interact with first strike?
The fix for first strike is to remove it from the game.

(5 crypt cards are impacted, 16 library cards)
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