Additional strikes?
27 Nov 2012 22:36 #41913
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Additional strikes?
I'm in favour of making all additional strikes be gained at the same time. Jacko, HfL, etc are all declared after the first pair of strikes are resolved. Any additional strikes not used because the opposing minion is not ready are wasted.





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28 Nov 2012 00:37 #41918
by TryDeflectingThisGrapple
What if the minion playing the additional strikes is using strike cards instead of simply shooting with a gun? Your suggestion disables a card flow mechanism that a "does not count against the limit" deck probably needs.
Granted, this represents a very small fraction of decks, but this whole thread is full of almost cornercase scenarios. We just want to get it right, eh?
If just seems easier (and logical) to say "you can't generate additional strikes if you didn't just strike, m'kay?"
Replied by TryDeflectingThisGrapple on topic Re: Additional strikes?
I'm in favour of making all additional strikes be gained at the same time. Jacko, HfL, etc are all declared after the first pair of strikes are resolved. Any additional strikes not used because the opposing minion is not ready are wasted.
What if the minion playing the additional strikes is using strike cards instead of simply shooting with a gun? Your suggestion disables a card flow mechanism that a "does not count against the limit" deck probably needs.
Granted, this represents a very small fraction of decks, but this whole thread is full of almost cornercase scenarios. We just want to get it right, eh?
If just seems easier (and logical) to say "you can't generate additional strikes if you didn't just strike, m'kay?"
The following user(s) said Thank You: the1andonlime, Reyda
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28 Nov 2012 01:26 #41923
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Additional strikes?
I actually don't mind the problem of "Blessing of the Card Gods" being a problem for the 'many additional strike' cards. Just like the current problems of grapple combat, and the general advice for short-chain combat. The game shouldn't remove all of the effects of chance...What if the minion playing the additional strikes is using strike cards instead of simply shooting with a gun? Your suggestion disables a card flow mechanism that a "does not count against the limit" deck probably needs.
Granted, this represents a very small fraction of decks, but this whole thread is full of almost cornercase scenarios. We just want to get it right, eh?
If just seems easier (and logical) to say "you can't generate additional strikes if you didn't just strike, m'kay?"





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28 Nov 2012 10:14 #41933
by Whisker
Replied by Whisker on topic Re: Additional strikes?
If making Wind Dance useless is a problem here, how about rewording Wind Dance like this:
[tha] Strike: dodge.
[THA] Strike: dodge with an optional additional strike: dodge this round.
This would allow Wind Dance user to wait and see if opposing minion declares any additional strikes before declaring the use of his/her second dodge.
[tha] Strike: dodge.
[THA] Strike: dodge with an optional additional strike: dodge this round.
This would allow Wind Dance user to wait and see if opposing minion declares any additional strikes before declaring the use of his/her second dodge.
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28 Nov 2012 10:35 #41934
by Ohlmann
Replied by Ohlmann on topic Re: Additional strikes?
It's unclear and I am not even sure it would be enough.
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28 Nov 2012 10:45 #41935
by Klaital
Replied by Klaital on topic Re: Additional strikes?
And anyway, why do we need to change anything when the rules work just fine like they are?
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