Black Chantry Rulebook Feedback
This is because much in the same way that Requirement and Cost is poorly explained in the rulebook there is no rule/definition about "Vampire special abilities"
Vampire special abilities are mentioned to exist in 1.5 but then never explained.Seeds of Corruption +1 stealth action. The vampire's special abilities cannot be used.
In fact paragraph 6.1.3. Equip and 6.1.4. Employ Retainer go out of their way to confuse this even more:(similar for Retainers)6.1.3. Equip (+1 stealth) Equipment cards are action cards that give minions special abilities.
So "Seeds Of Corruption" Surpresses equipment cards attached to a vampire as well? But it doesn't surpress the title because i am playing a politics deck and i need my 4 Votes. But Lazvernius doesnt get his +2 strength because he already hurts too much with POT. And how about other permanents in play? Like a Repulsion?
This is why I suggest BC look at the way FFG does their LCGs. What a keyword is is clearly defined, and a list of keywords is given. FFG's LCGs also make substantial (and interesting) use of subtypes. Then, cards can specifically reference 'keywords' or subtypes in the text box. For example, "while in combat, [name] loses the 'Retaliate' keyword." Likewise, FFG has this consistent card-effect that they've printed multiple times in different games, usually on a card that you put on an enemy: "Treat [that card] as though it's text-box were blank."
I also had an
Fun playing with traits (i.e. subtypes).
Cancel a card's effects (compare to confusion about "cancel that card as it is played" in VTES.)
Blanking printed text-boxes as a way of turning off special abilities.
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean until the end of the turn and gain your choice of superior Auspex , Obfuscate , or Potence for the current action.
Until the new rulebook is out, at least.
And Frozen Solid was far better before.
I want Anthelious back!!! Make a change to its effect to consume all MPAs like:
skip entirely master phase and MPAs to exchange a card master card from their hand with a master from ash heap. (skipping the master phase will prevent player to make more than one MPA and also will skip usage of many good effects in game like Blood Doll, Chantry and many others)
As the first MPA each turn a Metuselah can exchange a master card from their hand with a master card from their ash heap, if he or she do so they can not use more MPAs this turn.
Fernando Cesar - Sydnelson
LackeyCCG and OCTGN VtES Mantainer
Prince of Rio de Janeiro
Powerbase Rio de Janeiro
Some text changes here or there not to brake the rules just to have much clearer info on repeated actions clause seems like a small price to pay.
If you know the difference between "perform" and "attempt", then both are equally clear.
With the bump on this thread, it reminded me that I wanted to comment on this.
when using the word "perform" to describe what you describe in the NRA section, it very strongly implies that the action was performed successfully.
1. carry out, accomplish, or fulfill (an action, task, or function).
"I have my duties to perform"
synonyms:carry out, do, execute, discharge, bring about, bring off, accomplish, achieve, fulfill, complete, conduct, effect, dispatch, work, implement; informal pull off; archaic acquit oneself of; rare effectuate
how many of us have heard a player say "But I didn't perform the action, I was blocked!" while teaching the game?
Phrasing the NRA rule in a way that references action resolution instead would reinforce how the rule actually works. It is not very intuitive that a blocked action is still 'performed,' but it is much clearer to think that both a successful action and blocked action have reached resolution. This also makes it clearer that actions that are canceled do not reach resolution and can be attempted again.