When a Methuselah runs out of pool counters, they are ousted from the game. If you are ousted, all the cards you control are removed from the game. Any of your rivals’ cards you control are returned to them at the end of the game. Any of your cards controlled by other Methuselahs remain in play as normal. The game continues until only one Methuselah is left.
You get 1 victory point and 6 pool counters from the blood bank whenever your prey is ousted (no matter how or by whom your prey was ousted). You receive an additional victory point if you are the last Methuselah remaining. At the end of the game, the winner is the Methuselah with the most victory points, even if they have been ousted.
In the case of a tie there is no winner of the game.
EXCEPTION: If a Methuselah is ousted at the same time that their prey is ousted, the Methuselah gets the victory point but does not gain 6 pool counters.
When your prey is ousted, the next Methuselah to your left (the ousted Methuselah’s prey) becomes your new prey, and you become their new predator.
Justine, Lisa, Richard, Scott, and Steve are seated clockwise around a table in that order. Steve is ousted first. Steve is Scott’s prey, so Scott gains 6 pool and 1 victory point. Scott is ousted next by Richard. Since now Scott is Richard’s prey, Richard gets 6 pool and 1 victory point. Lisa is ousted next, so Justine gains 6 pool and 1 victory point. Now, Justine and Richard are the only ones left, and so each is prey of the other. All the pool Richard earned does not save him from falling, and Justine gets 6 pool and another victory point. Since Justine was not ousted at all, she gets an additional victory point. The final score is that Justine wins with 3 victory points, with Richard and Scott having 1 victory point, and Lisa and Steve with 0 victory points.
You can also end your participation in the game by declaring your intent to withdraw from it. If you have exhausted your library and begin your turn with less than a full hand, you have the option to withdraw from the game. To exercise this option, you must announce your intent to withdraw during your unlock phase. For the withdrawal to succeed, you must meet the following conditions:
◼ None of your minions enter combat until your next unlock phase.
◼ None of your minions lose (or spend) any blood until your next unlock phase.
◼ You do not lose (or spend) any pool until your next unlock phase.
If you have met these conditions when you would start your unlock phase, you successfully withdraw. The withdrawal fails if you lose a single blood or pool counter, even if you also gain enough to make up for the loss.
If you successfully withdraw, you receive 1 victory point to add to any victory points you have already gained. Your predator does not get 1 victory point or any pool for your withdrawal.