check Expansion Update

01 Nov 2011 13:26 #13158 by Mael
Replied by Mael on topic Re: Expansion Update


Again, who does it harm to make proxies?


People who take great effort and part their funds NOT to proxy.

No, it really doesn't.

I have a lot of cards, I don't use proxies, if they were made tournament legal I probably still wouldn't use them (even though I don't have any of certain really good cards). But that's just me.
If proxies were to be made legal I would still have just as many cards as I currently do, I could still make all the same decks as I currently can, I would still see decks at tournaments using cards I simply don't have. None of that will change.

It will however make the game easier to get into for new players.
There are currently a number of different barriers to entry for new players, none of us should be under any illusions to the contrary. The fact that the only way to get cards is by ordering them online is a major one. Many times when I've been talking about the game to potential new players, they ask where it's available, and on hearing that they just lose interest.
If someone is interested in the background and the general concept, they will be amenable to learning an arcane rules system (and accepting my word on how things work until they have learned it). Roleplayers and boardgamers already spend over 2 hours on games quite frequently. But on top of that, they can currently only get the components to play the game by buying in bulk or from overseas.

The only people who are hurt by making proxies legal are the current publisher of the game (of which there isn't one), and in the short term, resellers and potential future publishers. In the long term allowing proxies is of benefit to resellers and potential future publishers as it helps to keep a market in place for their product.

I presume you also believe you don't have 100 dollars, but instead have a piece of paper that we agree is 100 dollars?

Unrelated side note, but that's exactly what modern money is.
There is no intrinsic worth in a $100 bill, it is only by shared consensus that we agree to treat it as if though it had value. If it had any intrinsic value then it would not be as easy for economies to collapse the way they did recently.
The following user(s) said Thank You: brandonsantacruz, Kraus

Please Log in or Create an account to join the conversation.

More
01 Nov 2011 18:32 #13171 by Ashur
Replied by Ashur on topic Re: Expansion Update
No eBay APP ID défined in Kunena configuration

The bottlecap analogy is flawed. Bottlecaps have zero monotary value.

Flawed? Zero? You mean like

"My strategy? Luck is my strategy, of course."

Please Log in or Create an account to join the conversation.

More
01 Nov 2011 18:51 - 01 Nov 2011 18:54 #13172 by er-principe
Replied by er-principe on topic Re: Expansion Update

"Please pick up the game. Don't mind the fact that no player actually needs to buy any of your new products, or reprints, since you can proxy all you like in VTES nowadays. lol"


You wanna proxy cards in friendly games? -go ahead and have a blast!
You wanna do the same in official tournaments? -error 404


100% agreed
As all of the vekn-involved people should want the game picked up and published again, sooner or later, by some company, allowing "re-prints" of old cards trough proxies would be suicidal in that respect

As things stands now, proxies (for old cards) discussion to be used in sanctioned tournament decks is just moot, as vekn will not allow it (barring
the normal proxy usage, to be provided by a judge, covered already in actual tournament rules)

Emiliano
vekn.net administrators staff
Last edit: 01 Nov 2011 18:54 by er-principe.

Please Log in or Create an account to join the conversation.

More
01 Nov 2011 19:30 #13176 by Juggernaut1981
Replied by Juggernaut1981 on topic Re: Expansion Update

Again, who does it harm to make proxies?

Been through this previously, but the biggest thing most certainly is the marketability of the game for the next publisher.

"Please pick up the game. Don't mind the fact that no player actually needs to buy any of your new products, or reprints, since you can proxy all you like in VTES nowadays. lol"


You wanna proxy cards in friendly games? -go ahead and have a blast!
You wanna do the same in official tournaments? -error 404


But it also a very simple matter to say "Dear Playerbase of the VEKN, your game is now being officially produced by people seeking to make money from it. Consequently, using your own printed proxy cards is now illegal in tournament play."

I'm sure most of us realise that DIY Cards would always be about making the game accessible in the Torpor Period.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
The following user(s) said Thank You: Brum

Please Log in or Create an account to join the conversation.

More
01 Nov 2011 23:30 #13187 by brandonsantacruz

Again, who does it harm to make proxies?

Been through this previously, but the biggest thing most certainly is the marketability of the game for the next publisher.

"Please pick up the game. Don't mind the fact that no player actually needs to buy any of your new products, or reprints, since you can proxy all you like in VTES nowadays. lol"


You wanna proxy cards in friendly games? -go ahead and have a blast!
You wanna do the same in official tournaments? -error 404


But it also a very simple matter to say "Dear Playerbase of the VEKN, your game is now being officially produced by people seeking to make money from it. Consequently, using your own printed proxy cards is now illegal in tournament play."

I'm sure most of us realise that DIY Cards would always be about making the game accessible in the Torpor Period.


Exactly. With the stroke of a pen proxies can be made legal. Similarly, they can be made illegal when/if some chooses to pick up the game and print it for money. I don't see how having proxies in between publishers devalues the game or the intellectual property, however you look at it.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

Please Log in or Create an account to join the conversation.

More
01 Nov 2011 23:55 #13190 by Brum
Replied by Brum on topic Re: Expansion Update

Exactly. With the stroke of a pen proxies can be made legal. Similarly, they can be made illegal when/if some chooses to pick up the game and print it for money. I don't see how having proxies in between publishers devalues the game or the intellectual property, however you look at it.


Agreed 100%.

Disclaimer: I am totally against allowing for Proxies of cards that are still available in boosters.
There is one thing people didn't mention: that would make our Tournament Prizes completely worthless, therefore Tournaments less interesting.
We don't want that.

A question to all of you that claim that legalizing proxies (just during the time we don't have a publisher) would make it less likely to get a new publisher:

Shouldn't the number of active players be the most important factor to "sell" the game to a publisher?
If you think yes, why shouldn't we pass legislation that would include more players in our ranks?

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.116 seconds
Powered by Kunena Forum