Nerf on Imbued Powers
24 Jun 2013 19:22 #50371
by Lönkka
No beef here, just verily puzzled...
Replied by Lönkka on topic Re: Nerf on Imbued Powers
Exactly what makes using those cards good play?Hurting snake drive and freak drive is dumb. They enable good play.
No beef here, just verily puzzled...
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24 Jun 2013 19:36 #50372
by Ohlmann
I don't know what is a good play in general, but Freak Drive, in addition to power unholy abominations like Una decks or infinite pool with the Hroshash journal, also allow some decks to play weakish action, or even simply doing both survival actions and forward action in the same time. For example, multirush strategy use multiacting card and are both hard to play and not dominating.
(PS : what is Snake Drive ? Forced March ?)
Replied by Ohlmann on topic Re: Nerf on Imbued Powers
Exactly what makes using those cards good play?
No beef here, just verily puzzled...
I don't know what is a good play in general, but Freak Drive, in addition to power unholy abominations like Una decks or infinite pool with the Hroshash journal, also allow some decks to play weakish action, or even simply doing both survival actions and forward action in the same time. For example, multirush strategy use multiacting card and are both hard to play and not dominating.
(PS : what is Snake Drive ? Forced March ?)
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24 Jun 2013 19:42 #50373
by Damnans
No. It is Truth of a Thousand Lies.
V:EKN Website Coordinator
Replied by Damnans on topic Re: Nerf on Imbued Powers
(PS : what is Snake Drive ? Forced March ?)
No. It is Truth of a Thousand Lies.











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24 Jun 2013 21:31 - 24 Jun 2013 21:32 #50374
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Nerf on Imbued Powers
h
Correct.
And they are good plays because they are entirely minion centered, mostly cost blood or have restriction, and arexoften the only reason some vamps get played.
We are slowly shifting back to more minion based playing, which iw the core of the game. Freak drive makes you gamble a blood for a possible other action, and you must account for the same chances of getting through orcnot as with the initial action. Sure, una breaks it. But if we go that route, ban majesty. And parity ahift, krc,banishment, and no secrets, as all create a greater advantage than freak drive, or at thier worst, the same level of advantage.
Minion actions are what the game needs. Yes, imbued arecannoying. Yes, them untapping after a power is too.
But a non minion card to make minions worse, weakening fortitude? Nah.
I think imbued shouldnt bexable to resist being stolen as an action . If you get enough stealth on an entrqncement action, you earned that minion.
And if they werecmore stealable, they fit lore better, and thexalleged problem is fixed.
(PS : what is Snake Drive ? Forced March ?)
No. It is Truth of a Thousand Lies.
Correct.
And they are good plays because they are entirely minion centered, mostly cost blood or have restriction, and arexoften the only reason some vamps get played.
We are slowly shifting back to more minion based playing, which iw the core of the game. Freak drive makes you gamble a blood for a possible other action, and you must account for the same chances of getting through orcnot as with the initial action. Sure, una breaks it. But if we go that route, ban majesty. And parity ahift, krc,banishment, and no secrets, as all create a greater advantage than freak drive, or at thier worst, the same level of advantage.
Minion actions are what the game needs. Yes, imbued arecannoying. Yes, them untapping after a power is too.
But a non minion card to make minions worse, weakening fortitude? Nah.
I think imbued shouldnt bexable to resist being stolen as an action . If you get enough stealth on an entrqncement action, you earned that minion.
And if they werecmore stealable, they fit lore better, and thexalleged problem is fixed.
Last edit: 24 Jun 2013 21:32 by ReverendRevolver.
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25 Jun 2013 05:10 #50381
by Ohlmann
It would make them completely unplayable, both because they would lose minion as soon as they influence them and because they would give the table to the player with the most entrancement
They would fit lore a lot less if they were easily brainwashable. Imbued have defences against that kind of thing.
Replied by Ohlmann on topic Re: Nerf on Imbued Powers
Imbued can't steal them back, and they are much more valuable than regular ally.I think imbued shouldnt bexable to resist being stolen as an action . If you get enough stealth on an entrqncement action, you earned that minion.
It would make them completely unplayable, both because they would lose minion as soon as they influence them and because they would give the table to the player with the most entrancement
And if they were more stealable, they fit lore better, and the alleged problem is fixed.
They would fit lore a lot less if they were easily brainwashable. Imbued have defences against that kind of thing.
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25 Jun 2013 07:35 - 25 Jun 2013 07:35 #50400
by Lönkka
Untapping after power isn't all that annoying, but being able to do it umpteen times during a turn kinda is.
Been suggesting that perhaps the rules could be modified to say that Imbued only untap after getting the first power during a turn. Don't know if this would be too crippling a restriction though.
And if you get enough stealth on a bleed it shouldn't be bouncable as you've earned that bleed etc etc...
(Doesn't really tie into this discussion or anything, and I'm not trying to piss you off or anything, but could the good Revered be kind enough to put a little more effort to producing a bit less typos all the time. Sometimes it is really painful to try to read the posts because of them. Shouldn't be all that hard for a native speaker, eh?)
Replied by Lönkka on topic Re: Nerf on Imbued Powers
(hope I'm editing you correctly here...)Yes, imbued are
cannoying. Yes, them untapping after a power is too.
Untapping after power isn't all that annoying, but being able to do it umpteen times during a turn kinda is.
Been suggesting that perhaps the rules could be modified to say that Imbued only untap after getting the first power during a turn. Don't know if this would be too crippling a restriction though.
Ho humI think imbued shouldnt bexable to resist being stolen as an action . If you get enough stealth on an entrqncement action, you earned that minion.
And if you get enough stealth on a bleed it shouldn't be bouncable as you've earned that bleed etc etc...

(Doesn't really tie into this discussion or anything, and I'm not trying to piss you off or anything, but could the good Revered be kind enough to put a little more effort to producing a bit less typos all the time. Sometimes it is really painful to try to read the posts because of them. Shouldn't be all that hard for a native speaker, eh?)
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Last edit: 25 Jun 2013 07:35 by Lönkka.
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