file Abolish Grouping Rule

26 Nov 2012 22:09 #41796 by Izaak
Replied by Izaak on topic Re: Abolish Grouping Rule
For the exact same reason grouping matters in the first place.

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26 Nov 2012 22:44 #41797 by mirddes
Replied by mirddes on topic Re: Abolish Grouping Rule

For the exact same reason grouping matters in the first place.


then surely 1/4 2/5 1/6 and 3/6 wont break anything1/

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27 Nov 2012 01:59 #41812 by the1andonlime

then surely 1/4 2/5 1/6 and 3/6 wont break anything1/


Two problems here.

1) Arbitrarily ruling that certain groupings wrap around for certain clans but not certain other clans will give rise to much confusion, not only to the existing player base (I shudder at the thought of having to check crypt legality under such a ruling) but also to new players.

2) If you simply say that any two groups will do, then certain clans becomes quite broken (Kiasyd comes to mind) and weenie monodicipline decks will get a much undeserved boost.


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27 Nov 2012 06:50 #41827 by mirddes
Replied by mirddes on topic Re: Abolish Grouping Rule

then surely 1/4 2/5 1/6 and 3/6 wont break anything1/


Two problems here.

1) Arbitrarily ruling that certain groupings wrap around for certain clans but not certain other clans will give rise to much confusion, not only to the existing player base (I shudder at the thought of having to check crypt legality under such a ruling) but also to new players.

2) If you simply say that any two groups will do, then certain clans becomes quite broken (Kiasyd comes to mind) and weenie monodicipline decks will get a much undeserved boost.


so if any 2 groups is broken, then maye just get rid of the rule all together.

group 7 any time soon?

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27 Nov 2012 07:29 #41832 by KevinM
Replied by KevinM on topic Re: Abolish Grouping Rule

so if any 2 groups is broken, then maye just get rid of the rule all together.

This sort of anti-grouping rule research has been done in the deep, dark past, right after the grouping rule was created. I don't have the inclination to search for the data for you, but if you open up ARDB and test your theory -- of removing the grouping rule in some fashion -- then you'll see that a)it allows for hyper-strong crypts, especially with weenies, and b)card design has taken into account the grouping rule for so long that your concept would ultimately hurt the game more than help it.

If VTES ever got a complete reboot or a complete wipe or whatever, I tend to think that there would be no grouping rule but rather a larger selection of library cards and a smaller selection of crypt cards but with all the crypt cards being usable all at once, although it's moot to even speculate on such a thing.

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27 Nov 2012 07:42 #41838 by direwolf
Replied by direwolf on topic Re: Abolish Grouping Rule
I'm sure you could create some alternate rules for building your crypt that is balanced.

What if the rule was you could not have vampires of the same capacity and clan and grouping together?

This would eliminate the problem of overpowered weenie decks but at the same time allow for more diversity.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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